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@ -227,14 +227,13 @@ void SignalInterrupt(InterruptId interrupt_id) {
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// Update framebuffer information if requested
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// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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// executing any GSP commands, only waiting on the event.
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for (int screen_id = 0; screen_id < 2; ++screen_id) {
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int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1;
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if (screen_id != -1) {
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FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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if (info->is_dirty) {
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SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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info->is_dirty = false;
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}
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info->is_dirty = false;
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}
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}
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g_interrupt_event->Signal();
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