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@ -31,7 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return GL_UNSIGNED_BYTE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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UNREACHABLE();
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return {};
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}
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@ -40,7 +40,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return GL_FLOAT;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
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UNREACHABLE();
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return {};
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}
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@ -54,7 +54,7 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
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case Maxwell::IndexFormat::UnsignedInt:
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return GL_UNSIGNED_INT;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format=%d", index_format);
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format));
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UNREACHABLE();
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return {};
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}
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@ -66,7 +66,7 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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case Maxwell::PrimitiveTopology::TriangleStrip:
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return GL_TRIANGLE_STRIP;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented topology=%d", topology);
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
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UNREACHABLE();
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return {};
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}
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@ -78,8 +78,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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case Tegra::Texture::TextureFilter::Nearest:
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return GL_NEAREST;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
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static_cast<u32>(filter_mode));
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
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static_cast<u32>(filter_mode));
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UNREACHABLE();
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return {};
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}
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@ -89,7 +89,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
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static_cast<u32>(wrap_mode));
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UNREACHABLE();
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return {};
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}
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