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@ -2,142 +2,14 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/file_util.h"
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#include "core/loader/ncch.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/mem_map.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
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struct NCCH_Header {
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u8 signature[0x100];
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char magic[4];
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u32 content_size;
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u8 partition_id[8];
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u16 maker_code;
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u16 version;
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u8 reserved_0[4];
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u8 program_id[8];
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u8 temp_flag;
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u8 reserved_1[0x2f];
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u8 product_code[0x10];
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u8 extended_header_hash[0x20];
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u32 extended_header_size;
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u8 reserved_2[4];
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u8 flags[8];
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u32 plain_region_offset;
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u32 plain_region_size;
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u8 reserved_3[8];
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u32 exefs_offset;
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u32 exefs_size;
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u32 exefs_hash_region_size;
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u8 reserved_4[4];
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u32 romfs_offset;
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u32 romfs_size;
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u32 romfs_hash_region_size;
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u8 reserved_5[4];
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u8 exefs_super_block_hash[0x20];
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u8 romfs_super_block_hash[0x20];
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ExeFS (executable file system) headers
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typedef struct {
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char name[8];
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u32 offset;
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u32 size;
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} ExeFs_SectionHeader;
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typedef struct {
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ExeFs_SectionHeader section[8];
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u8 reserved[0x80];
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u8 hashes[8][0x20];
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} ExeFs_Header;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ExHeader (executable file system header) headers
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struct ExHeader_SystemInfoFlags{
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u8 reserved[5];
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u8 flag;
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u8 remaster_version[2];
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} exheader_systeminfoflags;
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struct ExHeader_CodeSegmentInfo{
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u32 address;
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u32 num_max_pages;
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u32 code_size;
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} exheader_codesegmentinfo;
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struct ExHeader_CodeSetInfo {
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u8 name[8];
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ExHeader_SystemInfoFlags flags;
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ExHeader_CodeSegmentInfo text;
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u8 stacksize[4];
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ExHeader_CodeSegmentInfo ro;
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u8 reserved[4];
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ExHeader_CodeSegmentInfo data;
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u8 bsssize[4];
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};
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struct ExHeader_DependencyList{
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u8 program_id[0x30][8];
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};
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struct ExHeader_SystemInfo{
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u32 save_data_size;
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u8 reserved[4];
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u8 jump_id[8];
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u8 reserved_2[0x30];
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};
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struct ExHeader_StorageInfo{
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u8 ext_save_data_id[8];
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u8 system_save_data_id[8];
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u8 reserved[8];
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u8 access_info[7];
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u8 other_attributes;
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};
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struct ExHeader_ARM11_SystemLocalCaps{
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u8 program_id[8];
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u8 flags[8];
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u8 resource_limit_descriptor[0x10][2];
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ExHeader_StorageInfo storage_info;
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u8 service_access_control[0x20][8];
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u8 reserved[0x1f];
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u8 resource_limit_category;
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};
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struct ExHeader_ARM11_KernelCaps{
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u8 descriptors[28][4];
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u8 reserved[0x10];
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};
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struct ExHeader_ARM9_AccessControl{
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u8 descriptors[15];
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u8 descversion;
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};
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struct ExHeader_Header{
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ExHeader_CodeSetInfo codeset_info;
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ExHeader_DependencyList dependency_list;
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ExHeader_SystemInfo system_info;
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ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
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ExHeader_ARM11_KernelCaps arm11_kernel_caps;
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ExHeader_ARM9_AccessControl arm9_access_control;
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struct {
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u8 signature[0x100];
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u8 ncch_public_key_modulus[0x100];
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ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
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ExHeader_ARM11_KernelCaps arm11_kernel_caps;
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ExHeader_ARM9_AccessControl arm9_access_control;
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} access_desc;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -163,11 +35,9 @@ u32 LZSS_GetDecompressedSize(u8* buffer, u32 size) {
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* @param compressed_size Size of compressed buffer
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* @param decompressed Decompressed buffer
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* @param decompressed_size Size of decompressed buffer
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* @param error_string String populated with error message on failure
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* @return True on success, otherwise false
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*/
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bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32 decompressed_size,
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std::string* error_string) {
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bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32 decompressed_size) {
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u8* footer = compressed + compressed_size - 8;
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u32 buffer_top_and_bottom = *(u32*)footer;
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u32 i, j;
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@ -191,8 +61,8 @@ bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32
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break;
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if(control & 0x80) {
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// Check if compression is out of bounds
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if(index < 2) {
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*error_string = "Compression out of bounds";
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return false;
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}
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index -= 2;
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@ -202,22 +72,22 @@ bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32
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segment_offset &= 0x0FFF;
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segment_offset += 2;
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// Check if compression is out of bounds
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if(out < segment_size) {
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*error_string = "Compression out of bounds";
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return false;
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}
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for(j = 0; j < segment_size; j++) {
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u8 data;
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// Check if compression is out of bounds
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if(out + segment_offset >= decompressed_size) {
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*error_string = "Compression out of bounds";
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return false;
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}
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data = decompressed[out + segment_offset];
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decompressed[--out] = data;
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}
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} else {
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// Check if compression is out of bounds
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if(out < 1) {
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*error_string = "Compression out of bounds";
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return false;
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}
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decompressed[--out] = compressed[--index];
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@ -228,34 +98,96 @@ bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompressed, u32
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return true;
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}
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/**
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* Load a data buffer into memory at the specified address
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* @param addr Address to load memory into
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* @param buffer Buffer of data to load into memory
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* @param size Size of data to load into memory
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* @todo Perhaps move this code somewhere more generic?
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*/
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void LoadBuffer(const u32 addr, const u8* const buffer, const int size) {
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u32 *dst = (u32*)Memory::GetPointer(addr);
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u32 *src = (u32*)buffer;
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int size_aligned = (size + 3) / 4;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// AppLoader_NCCH class
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for (int j = 0; j < size_aligned; j++) {
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*dst++ = (*src++);
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}
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return;
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/// AppLoader_NCCH constructor
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AppLoader_NCCH::AppLoader_NCCH(std::string& filename) {
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this->filename = filename;
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is_loaded = false;
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is_compressed = false;
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entry_point = 0;
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ncch_offset = 0;
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exefs_offset = 0;
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}
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/// AppLoader_NCCH destructor
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AppLoader_NCCH::~AppLoader_NCCH() {
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}
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/**
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* Loads .code section into memory for booting
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* @return ResultStatus result of function
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*/
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const ResultStatus AppLoader_NCCH::LoadExec() const {
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if (!is_loaded)
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return ResultStatus::ErrorNotLoaded;
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for (std::vector<u8>::size_type i = 0; i != code.size(); i++) {
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Memory::Write8(entry_point + i, code[i]);
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}
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Kernel::LoadExec(entry_point);
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return ResultStatus::Success;
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}
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/**
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* Reads an application section of an NCCH file into AppLoader (e.g. .code, .logo, etc.)
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* @param file Handle to file to read from
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* @param name Name of section to read out of NCCH file
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* @param buffer Buffer to read section into.
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*/
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const ResultStatus AppLoader_NCCH::LoadSection(File::IOFile& file, const char* name,
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std::vector<u8>& buffer) {
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// Iterate through the ExeFs archive until we find the .code file...
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for (int i = 0; i < kExeFs_MaxSections; i++) {
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INFO_LOG(LOADER, "ExeFS section %d:", i);
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INFO_LOG(LOADER, " name: %s", exefs_header.section[i].name);
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INFO_LOG(LOADER, " offset: 0x%08X", exefs_header.section[i].offset);
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INFO_LOG(LOADER, " size: 0x%08X", exefs_header.section[i].size);
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// Load the .code section (executable code)...
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if (strcmp((const char*)exefs_header.section[i].name, name) == 0) {
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s64 section_offset = (exefs_header.section[i].offset + exefs_offset +
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sizeof(ExeFs_Header) + ncch_offset);
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file.Seek(section_offset, 0);
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// Section is compressed...
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if (i == 0 && is_compressed) {
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// Read compressed .code section...
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std::unique_ptr<u8[]> temp_buffer(new u8[exefs_header.section[i].size]);
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file.ReadBytes(&temp_buffer[0], exefs_header.section[i].size);
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// Decompress .code section...
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u32 decompressed_size = LZSS_GetDecompressedSize(&temp_buffer[0], exefs_header.section[i].size);
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buffer.resize(decompressed_size);
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if (!LZSS_Decompress(&temp_buffer[0], exefs_header.section[i].size, &buffer[0],
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decompressed_size)) {
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return ResultStatus::ErrorInvalidFormat;
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}
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// Section is uncompressed...
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} else {
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buffer.resize(exefs_header.section[i].size);
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file.ReadBytes(&buffer[0], exefs_header.section[i].size);
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}
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return ResultStatus::Success;
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}
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}
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return ResultStatus::Error;
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}
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/**
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* Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
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* @param filename String filename of NCCH file
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* @param error_string Pointer to string to put error message if an error has occurred
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* @todo Move NCSD parsing out of here and create a separate function for loading these
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* @return True on success, otherwise false
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*/
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bool Load_NCCH(std::string& filename, std::string* error_string) {
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const ResultStatus AppLoader_NCCH::Load() {
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INFO_LOG(LOADER, "Loading NCCH file %s...", filename.c_str());
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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File::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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@ -263,80 +195,50 @@ bool Load_NCCH(std::string& filename, std::string* error_string) {
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
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int ncch_off = 0; // Offset to NCCH header, can be 0 or after NCSD header
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if (memcmp(&ncch_header.magic, "NCSD", 4) == 0) {
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if (0 == memcmp(&ncch_header.magic, "NCSD", 4)) {
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WARN_LOG(LOADER, "Only loading the first (bootable) NCCH within the NCSD file!");
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ncch_off = 0x4000;
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file.Seek(ncch_off, 0);
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ncch_offset = 0x4000;
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file.Seek(ncch_offset, 0);
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Verify we are loading the correct file type...
|
|
|
|
|
if (memcmp(&ncch_header.magic, "NCCH", 4) != 0) {
|
|
|
|
|
*error_string = "Invalid NCCH magic number (likely incorrect file type)";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (0 != memcmp(&ncch_header.magic, "NCCH", 4))
|
|
|
|
|
return ResultStatus::ErrorInvalidFormat;
|
|
|
|
|
|
|
|
|
|
// Read ExHeader
|
|
|
|
|
ExHeader_Header exheader_header;
|
|
|
|
|
file.ReadBytes(&exheader_header, sizeof(ExHeader_Header));
|
|
|
|
|
|
|
|
|
|
bool is_compressed = (exheader_header.codeset_info.flags.flag & 1) == 1;
|
|
|
|
|
is_compressed = (exheader_header.codeset_info.flags.flag & 1) == 1;
|
|
|
|
|
entry_point = exheader_header.codeset_info.text.address;
|
|
|
|
|
|
|
|
|
|
INFO_LOG(LOADER, "Name: %s", exheader_header.codeset_info.name);
|
|
|
|
|
INFO_LOG(LOADER, "Code compressed: %s", is_compressed ? "yes" : "no");
|
|
|
|
|
INFO_LOG(LOADER, "Entry point: 0x%08X", entry_point);
|
|
|
|
|
|
|
|
|
|
// Read ExeFS
|
|
|
|
|
u32 exefs_offset = ncch_header.exefs_offset * kExeFs_BlockSize;
|
|
|
|
|
exefs_offset = ncch_header.exefs_offset * kExeFs_BlockSize;
|
|
|
|
|
u32 exefs_size = ncch_header.exefs_size * kExeFs_BlockSize;
|
|
|
|
|
|
|
|
|
|
INFO_LOG(LOADER, "ExeFS offset: 0x%08X", exefs_offset);
|
|
|
|
|
INFO_LOG(LOADER, "ExeFS size: 0x%08X", exefs_size);
|
|
|
|
|
|
|
|
|
|
ExeFs_Header exefs_header;
|
|
|
|
|
file.Seek(exefs_offset + ncch_off, 0);
|
|
|
|
|
file.Seek(exefs_offset + ncch_offset, 0);
|
|
|
|
|
file.ReadBytes(&exefs_header, sizeof(ExeFs_Header));
|
|
|
|
|
|
|
|
|
|
// Iterate through the ExeFs archive until we find the .code file...
|
|
|
|
|
for (int i = 0; i < kExeFs_MaxSections; i++) {
|
|
|
|
|
INFO_LOG(LOADER, "ExeFS section %d:", i);
|
|
|
|
|
INFO_LOG(LOADER, " name: %s", exefs_header.section[i].name);
|
|
|
|
|
INFO_LOG(LOADER, " offset: 0x%08X", exefs_header.section[i].offset);
|
|
|
|
|
INFO_LOG(LOADER, " size: 0x%08X", exefs_header.section[i].size);
|
|
|
|
|
// TODO(bunnei): Check ResultStatus here...
|
|
|
|
|
LoadSection(file, ".code", code);
|
|
|
|
|
LoadSection(file, ".icon", icon);
|
|
|
|
|
LoadSection(file, ".banner", banner);
|
|
|
|
|
LoadSection(file, ".logo", logo);
|
|
|
|
|
|
|
|
|
|
// Load the .code section (executable code)...
|
|
|
|
|
if (strcmp((char*) exefs_header.section[i].name, ".code") == 0) {
|
|
|
|
|
file.Seek(exefs_header.section[i].offset + exefs_offset + sizeof(ExeFs_Header) +
|
|
|
|
|
ncch_off, 0);
|
|
|
|
|
is_loaded = true; // Set state to loaded
|
|
|
|
|
|
|
|
|
|
u8* buffer = new u8[exefs_header.section[i].size];
|
|
|
|
|
file.ReadBytes(buffer, exefs_header.section[i].size);
|
|
|
|
|
LoadExec(); // Load the executable into memory for booting
|
|
|
|
|
|
|
|
|
|
// Load compressed executable...
|
|
|
|
|
if (i == 0 && is_compressed) {
|
|
|
|
|
u32 decompressed_size = LZSS_GetDecompressedSize(buffer,
|
|
|
|
|
exefs_header.section[i].size);
|
|
|
|
|
|
|
|
|
|
if (!LZSS_Decompress(buffer, exefs_header.section[i].size,
|
|
|
|
|
Memory::GetPointer(exheader_header.codeset_info.text.address),
|
|
|
|
|
decompressed_size, error_string)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Load uncompressed executable...
|
|
|
|
|
} else {
|
|
|
|
|
// Load .code section into memory...
|
|
|
|
|
LoadBuffer(exheader_header.codeset_info.text.address, buffer,
|
|
|
|
|
exefs_header.section[i].size);
|
|
|
|
|
}
|
|
|
|
|
delete[] buffer;
|
|
|
|
|
|
|
|
|
|
// Setup kernel emulation to boot .code section...
|
|
|
|
|
Kernel::LoadExec(exheader_header.codeset_info.text.address);
|
|
|
|
|
|
|
|
|
|
// No need to load the other files from ExeFS until we do something with them...
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return ResultStatus::Success;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
return ResultStatus::Error;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Loader
|
|
|
|
|