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@ -2674,11 +2674,11 @@ private:
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if (is_array) {
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depth_compare_extra = depth_compare;
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shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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array_elem + ");");
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array_elem + ");");
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} else {
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if (depth_compare) {
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shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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depth_value + ");");
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depth_value + ");");
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} else {
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
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}
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@ -2701,59 +2701,47 @@ private:
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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std::string texture;
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switch (instr.tex.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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const std::string texture = [&]() {
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switch (instr.tex.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None:
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if (depth_compare_extra) {
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return "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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return "texture(" + sampler + ", coords)";
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case Tegra::Shader::TextureProcessMode::LZ:
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if (depth_compare_extra) {
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return "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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return "textureLod(" + sampler + ", coords, 0.0)";
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LBA:
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// TODO: Figure if A suffix changes the equation at all.
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if (depth_compare_extra) {
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LOG_WARNING(
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HW_GPU,
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"OpenGL Limitation: can't set bias value along depth compare");
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return "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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return "texture(" + sampler + ", coords, " + lod_value + ')';
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LLA:
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// TODO: Figure if A suffix changes the equation at all.
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if (depth_compare_extra) {
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LOG_WARNING(
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HW_GPU,
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"OpenGL Limitation: can't set lod value along depth compare");
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return "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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return "textureLod(" + sampler + ", coords, " + lod_value + ')';
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default:
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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if (depth_compare_extra) {
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return "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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return "texture(" + sampler + ", coords)";
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LBA: {
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// TODO: Figure if A suffix changes the equation at all.
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU,
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"OpenGL Limitation: can't set bias value along depth compare");
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LLA: {
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// TODO: Figure if A suffix changes the equation at all.
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU,
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"OpenGL Limitation: can't set lod value along depth compare");
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}
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break;
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}
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default: {
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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}
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}
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}();
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if (depth_compare) {
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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@ -2871,34 +2859,29 @@ private:
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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std::string texture;
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switch (process_mode) {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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break;
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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if (depth_compare && is_array) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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std::string texture = [&]() {
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switch (process_mode) {
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case Tegra::Shader::TextureProcessMode::None:
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return "texture(" + sampler + ", coords)";
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case Tegra::Shader::TextureProcessMode::LZ:
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if (depth_compare && is_array) {
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return "texture(" + sampler + ", coords)";
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} else {
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return "textureLod(" + sampler + ", coords, 0.0)";
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}
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break;
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case Tegra::Shader::TextureProcessMode::LL:
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return "textureLod(" + sampler + ", coords, lod_value)";
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default:
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.texs.GetTextureProcessMode()));
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return "texture(" + sampler + ", coords)";
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}
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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texture = "textureLod(" + sampler + ", coords, lod_value)";
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break;
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}
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default: {
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texture = "texture(" + sampler + ", coords)";
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.texs.GetTextureProcessMode()));
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}
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}
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}();
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if (depth_compare) {
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texture = "vec4(" + texture + ')';
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}
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WriteTexsInstruction(instr, texture);
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break;
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}
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@ -2941,25 +2924,23 @@ private:
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}
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, false);
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std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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switch (instr.tlds.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "texelFetch(" + sampler + ", coords, 0)";
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break;
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}
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case Tegra::Shader::TextureProcessMode::LL: {
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shader.AddLine(
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"float lod = " +
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regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
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texture = "texelFetch(" + sampler + ", coords, lod)";
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break;
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}
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default: {
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texture = "texelFetch(" + sampler + ", coords, 0)";
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tlds.GetTextureProcessMode()));
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}
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}
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const std::string texture = [&]() {
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switch (instr.tlds.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::LZ:
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return "texelFetch(" + sampler + ", coords, 0)";
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case Tegra::Shader::TextureProcessMode::LL:
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shader.AddLine(
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"float lod = " +
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regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
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return "texelFetch(" + sampler + ", coords, lod)";
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default:
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tlds.GetTextureProcessMode()));
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return "texelFetch(" + sampler + ", coords, 0)";
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}
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}();
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WriteTexsInstruction(instr, texture);
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break;
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}
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