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@ -144,7 +144,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
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MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
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{}, {}, component, element, {}};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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@ -167,9 +168,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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const auto derivate_reg = instr.gpr20.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto coord_count = GetCoordCount(texture_type);
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Node index_var{};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
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is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
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: GetSampler(instr.sampler, {{texture_type, is_array, false}});
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Node4 values;
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if (sampler == nullptr) {
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@ -200,7 +201,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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}
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for (u32 element = 0; element < values.size(); ++element) {
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element, index_var};
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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}
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@ -215,8 +216,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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Node index_var{};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
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is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
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if (sampler == nullptr) {
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u32 indexer = 0;
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@ -240,7 +242,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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if (!instr.txq.IsComponentEnabled(element)) {
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continue;
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}
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
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const Node value =
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Operation(OperationCode::TextureQueryDimensions, meta,
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GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
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@ -266,8 +268,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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auto texture_type = instr.tmml.texture_type.Value();
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const bool is_array = instr.tmml.array != 0;
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Node index_var{};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
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is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
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if (sampler == nullptr) {
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u32 indexer = 0;
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@ -309,7 +312,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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continue;
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}
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auto params = coords;
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
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MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var};
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const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
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SetTemporary(bb, indexer++, value);
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}
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@ -386,7 +389,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
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info.is_buffer, false);
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}
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
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std::optional<SamplerInfo> sampler_info) {
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const Node sampler_register = GetRegister(reg);
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const auto [base_node, tracked_sampler_info] =
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@ -421,6 +424,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
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} else if (const auto array_sampler_info =
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std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
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index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
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const auto info = GetSamplerInfo(sampler_info, base_offset);
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// If this sampler has already been used, return the existing mapping.
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@ -526,8 +530,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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"This method is not supported.");
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const SamplerInfo info{texture_type, is_array, is_shadow, false};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
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Node index_var{};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
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: GetSampler(instr.sampler, info);
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Node4 values;
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if (sampler == nullptr) {
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for (u32 element = 0; element < values.size(); ++element) {
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@ -575,7 +580,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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for (u32 element = 0; element < values.size(); ++element) {
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auto copy_coords = coords;
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MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
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MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
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lod, {}, element, index_var};
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values[element] = Operation(read_method, meta, std::move(copy_coords));
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}
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@ -690,7 +696,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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u64 parameter_register = instr.gpr20.Value();
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const SamplerInfo info{texture_type, is_array, depth_compare, false};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
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Node index_var{};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
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: GetSampler(instr.sampler, info);
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Node4 values;
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if (sampler == nullptr) {
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@ -719,7 +726,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{
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*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
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*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element,
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index_var};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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@ -752,7 +760,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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@ -802,7 +810,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
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MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
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}
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return values;
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