@ -499,7 +499,6 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
if (addr == 0 || size == 0) {
return;
}
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
query_cache.FlushRegion(addr, size);