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@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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statusBar()->insertPermanentWidget(0, dock_status_button);
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// Setup ASync button
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async_status_button = new QPushButton();
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async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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async_status_button->setFocusPolicy(Qt::NoFocus);
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connect(async_status_button, &QPushButton::clicked, [&] {
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if (emulation_running) {
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return;
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gpu_accuracy_button = new QPushButton();
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gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
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gpu_accuracy_button->setCheckable(true);
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gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
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connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::High: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
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break;
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}
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case Settings::GPUAccuracy::Normal:
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case Settings::GPUAccuracy::Extreme:
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default: {
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Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
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}
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Settings::values.use_asynchronous_gpu_emulation.SetValue(
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!Settings::values.use_asynchronous_gpu_emulation.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Core::System::GetInstance().ApplySettings();
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});
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async_status_button->setText(tr("ASYNC"));
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async_status_button->setCheckable(true);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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// Setup Multicore button
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multicore_status_button = new QPushButton();
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multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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multicore_status_button->setFocusPolicy(Qt::NoFocus);
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connect(multicore_status_button, &QPushButton::clicked, [&] {
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if (emulation_running) {
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return;
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}
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Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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Core::System::GetInstance().ApplySettings();
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});
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multicore_status_button->setText(tr("MULTICORE"));
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multicore_status_button->setCheckable(true);
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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statusBar()->insertPermanentWidget(0, multicore_status_button);
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statusBar()->insertPermanentWidget(0, async_status_button);
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Core::System::GetInstance().ApplySettings();
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UpdateGPUAccuracyButton();
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});
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UpdateGPUAccuracyButton();
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statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
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// Setup Renderer API button
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renderer_status_button = new QPushButton();
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@ -1401,8 +1388,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(500);
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async_status_button->setDisabled(true);
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multicore_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
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@ -1506,8 +1491,6 @@ void GMainWindow::ShutdownGame() {
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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async_status_button->setEnabled(true);
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multicore_status_button->setEnabled(true);
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renderer_status_button->setEnabled(true);
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emulation_running = false;
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@ -2947,12 +2930,35 @@ void GMainWindow::UpdateStatusBar() {
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emu_frametime_label->setVisible(true);
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}
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void GMainWindow::UpdateGPUAccuracyButton() {
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::Normal: {
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gpu_accuracy_button->setText(tr("GPU NORMAL"));
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gpu_accuracy_button->setChecked(false);
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break;
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}
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case Settings::GPUAccuracy::High: {
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gpu_accuracy_button->setText(tr("GPU HIGH"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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case Settings::GPUAccuracy::Extreme: {
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gpu_accuracy_button->setText(tr("GPU EXTREME"));
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gpu_accuracy_button->setChecked(true);
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break;
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}
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default: {
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gpu_accuracy_button->setText(tr("GPU ERROR"));
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gpu_accuracy_button->setChecked(true);
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}
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}
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}
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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}
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void GMainWindow::UpdateUISettings() {
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