@ -170,13 +170,6 @@ void GMainWindow::BootGame(std::string filename)
render_window->GetEmuThread().start();
render_window->show();
// Allow manually setting focus to the render widget if not using popout mode.
if (!ui.action_Popout_Window_Mode->isChecked()) {
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
}
OnStartGame();