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@ -906,13 +906,30 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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}
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void RasterizerOpenGL::SyncViewport() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
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const auto& src = regs.viewports[i];
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const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
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glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
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rect.GetHeight());
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glDepthRangef(src.depth_range_near, src.depth_range_far);
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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const auto& regs = gpu.regs;
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if (flags[Dirty::Viewports]) {
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flags[Dirty::Viewports] = false;
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const bool force = flags[Dirty::ViewportTransform];
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flags[Dirty::ViewportTransform] = false;
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for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
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if (!force && !flags[Dirty::Viewport0 + i]) {
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continue;
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}
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flags[Dirty::Viewport0 + i] = false;
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const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
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glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
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rect.GetHeight());
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const auto& src = regs.viewports[i];
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glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near),
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static_cast<GLdouble>(src.depth_range_far));
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}
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}
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bool flip_y = false;
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