input_common: Create an update engine

master
Narr the Reg 2023-01-05 19:16:55 +07:00
parent bbeb6e460c
commit 8042ce7e19
4 changed files with 37 additions and 19 deletions

@ -292,9 +292,6 @@ class InputDevice {
public:
virtual ~InputDevice() = default;
// Request input device to update if necessary
virtual void SoftUpdate() {}
// Force input device to update data regardless of the current state
virtual void ForceUpdate() {}

@ -1434,16 +1434,6 @@ AnalogSticks EmulatedController::GetSticks() const {
return {};
}
// Some drivers like stick from buttons need constant refreshing
for (auto& device : stick_devices) {
if (!device) {
continue;
}
lock.unlock();
device->SoftUpdate();
lock.lock();
}
return controller.analog_stick_state;
}

@ -13,11 +13,11 @@ class Stick final : public Common::Input::InputDevice {
public:
using Button = std::unique_ptr<Common::Input::InputDevice>;
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_,
float modifier_scale_, float modifier_angle_)
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
modifier_angle(modifier_angle_) {
right(std::move(right_)), modifier(std::move(modifier_)), updater(std::move(updater_)),
modifier_scale(modifier_scale_), modifier_angle(modifier_angle_) {
up->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
@ -48,6 +48,9 @@ public:
UpdateModButtonStatus(callback_);
},
});
updater->SetCallback({
.on_change = [this](const Common::Input::CallbackStatus& callback_) { SoftUpdate(); },
});
last_x_axis_value = 0.0f;
last_y_axis_value = 0.0f;
}
@ -248,7 +251,7 @@ public:
modifier->ForceUpdate();
}
void SoftUpdate() override {
void SoftUpdate() {
Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
@ -308,6 +311,7 @@ private:
Button left;
Button right;
Button modifier;
Button updater;
float modifier_scale{};
float modifier_angle{};
float angle{};
@ -331,11 +335,12 @@ std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine));
auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine));
auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine));
auto updater = Common::Input::CreateInputDeviceFromString("engine:updater,button:0");
auto modifier_scale = params.Get("modifier_scale", 0.5f);
auto modifier_angle = params.Get("modifier_angle", 5.5f);
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
std::move(right), std::move(modifier), modifier_scale,
modifier_angle);
std::move(right), std::move(modifier), std::move(updater),
modifier_scale, modifier_angle);
}
} // namespace InputCommon

@ -28,6 +28,28 @@
namespace InputCommon {
/// Dummy engine to get periodic updates
class UpdateEngine final : public InputEngine {
public:
explicit UpdateEngine(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
PreSetController(identifier);
}
void PumpEvents() {
SetButton(identifier, 0, last_state);
last_state = !last_state;
}
private:
static constexpr PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
};
bool last_state{};
};
struct InputSubsystem::Impl {
template <typename Engine>
void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
@ -45,6 +67,7 @@ struct InputSubsystem::Impl {
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
RegisterEngine("updater", update_engine);
RegisterEngine("keyboard", keyboard);
RegisterEngine("mouse", mouse);
RegisterEngine("touch", touch_screen);
@ -74,6 +97,7 @@ struct InputSubsystem::Impl {
}
void Shutdown() {
UnregisterEngine(update_engine);
UnregisterEngine(keyboard);
UnregisterEngine(mouse);
UnregisterEngine(touch_screen);
@ -252,6 +276,7 @@ struct InputSubsystem::Impl {
}
void PumpEvents() const {
update_engine->PumpEvents();
#ifdef HAVE_SDL2
sdl->PumpEvents();
#endif
@ -263,6 +288,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<MappingFactory> mapping_factory;
std::shared_ptr<UpdateEngine> update_engine;
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<Mouse> mouse;
std::shared_ptr<TouchScreen> touch_screen;