Shader_IR: Change name of TrackSampler function so it does not confuse with the type.

master
Fernando Sahmkow 2020-01-08 15:59:21 +07:00 committed by FernandoS27
parent 3919b7b8a9
commit 806f569143
3 changed files with 10 additions and 7 deletions

@ -393,7 +393,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
const auto [base_node, tracked_sampler_info] =
TrackSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_node != nullptr);
if (base_node == nullptr) {
return nullptr;

@ -394,7 +394,8 @@ private:
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code, s64 cursor);
std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
s64 cursor);
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;

@ -72,8 +72,8 @@ bool AmendNodeCv(std::size_t amend_index, Node node) {
return false;
}
std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBlock& code,
s64 cursor) {
std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
s64 cursor) {
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
// Constant buffer found, test if it's an immediate
const auto offset = cbuf->GetOffset();
@ -124,11 +124,12 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBl
if (!source) {
return {};
}
return TrackSampler(source, code, new_cursor);
return TrackBindlessSampler(source, code, new_cursor);
}
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
if (auto found = TrackSampler((*operation)[i - 1], code, cursor); std::get<0>(found)) {
if (auto found = TrackBindlessSampler((*operation)[i - 1], code, cursor);
std::get<0>(found)) {
// Cbuf found in operand.
return found;
}
@ -137,7 +138,8 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackSampler(Node tracked, const NodeBl
}
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
const auto& conditional_code = conditional->GetCode();
return TrackSampler(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
return TrackBindlessSampler(tracked, conditional_code,
static_cast<s64>(conditional_code.size()));
}
return {};
}