Device handle should not be a random id, instead it's the current npad id

Found during hardware testing
master
David Marcec 2018-12-19 14:16:30 +07:00
parent 39262921f2
commit 807e7640aa
1 changed files with 2 additions and 2 deletions

@ -317,8 +317,8 @@ private:
}
bool has_attached_handle{};
const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
const u32 npad_id{0}; // Player 1 controller
const u64 device_handle{0}; // Npad device 1
const u32 npad_id{0}; // Player 1 controller
State state{State::NonInitialized};
DeviceState device_state{DeviceState::Initialized};
Kernel::EventPair deactivate_event;