@ -160,12 +160,14 @@ public final class SettingsFragmentPresenter {
Setting rendererAccuracy = rendererSection . getSetting ( SettingsFile . KEY_RENDERER_ACCURACY ) ;
Setting rendererReolution = rendererSection . getSetting ( SettingsFile . KEY_RENDERER_RESOLUTION ) ;
Setting rendererAspectRation = rendererSection . getSetting ( SettingsFile . KEY_RENDERER_ASPECT_RATIO ) ;
Setting rendererForceMaxClocks = rendererSection . getSetting ( SettingsFile . KEY_RENDERER_FORCE_MAX_CLOCK ) ;
Setting rendererAsynchronousShaders = rendererSection . getSetting ( SettingsFile . KEY_RENDERER_ASYNCHRONOUS_SHADERS ) ;
sl . add ( new SingleChoiceSetting ( SettingsFile . KEY_RENDERER_BACKEND , Settings . SECTION_RENDERER , R . string . renderer_api , 0 , R . array . rendererApiNames , R . array . rendererApiValues , 1 , rendererBackend ) ) ;
sl . add ( new SingleChoiceSetting ( SettingsFile . KEY_RENDERER_ACCURACY , Settings . SECTION_RENDERER , R . string . renderer_accuracy , 0 , R . array . rendererAccuracyNames , R . array . rendererAccuracyValues , 1 , rendererAccuracy ) ) ;
sl . add ( new SingleChoiceSetting ( SettingsFile . KEY_RENDERER_RESOLUTION , Settings . SECTION_RENDERER , R . string . renderer_resolution , 0 , R . array . rendererResolutionNames , R . array . rendererResolutionValues , 2 , rendererReolution ) ) ;
sl . add ( new SingleChoiceSetting ( SettingsFile . KEY_RENDERER_ASPECT_RATIO , Settings . SECTION_RENDERER , R . string . renderer_aspect_ratio , 0 , R . array . rendererAspectRatioNames , R . array . rendererAspectRatioValues , 0 , rendererAspectRation ) ) ;
sl . add ( new CheckBoxSetting ( SettingsFile . KEY_RENDERER_FORCE_MAX_CLOCK , Settings . SECTION_RENDERER , R . string . renderer_force_max_clock , R . string . renderer_force_max_clock_description , true , rendererForceMaxClocks ) ) ;
sl . add ( new CheckBoxSetting ( SettingsFile . KEY_RENDERER_ASYNCHRONOUS_SHADERS , Settings . SECTION_RENDERER , R . string . renderer_asynchronous_shaders , R . string . renderer_asynchronous_shaders_description , false , rendererAsynchronousShaders ) ) ;
}