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@ -113,20 +113,11 @@ void Thread::ResumeFromWait() {
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return;
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}
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if (activity == ThreadActivity::Paused) {
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SetStatus(ThreadStatus::Paused);
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return;
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}
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SetStatus(ThreadStatus::Ready);
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}
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void Thread::OnWakeUp() {
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SchedulerLock lock(kernel);
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if (activity == ThreadActivity::Paused) {
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SetStatus(ThreadStatus::Paused);
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return;
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}
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SetStatus(ThreadStatus::Ready);
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}
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@ -143,7 +134,7 @@ void Thread::CancelWait() {
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is_sync_cancelled = true;
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return;
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}
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//TODO(Blinkhawk): Implement cancel of server session
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// TODO(Blinkhawk): Implement cancel of server session
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is_sync_cancelled = false;
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SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
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SetStatus(ThreadStatus::Ready);
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@ -407,19 +398,31 @@ bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) {
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return hle_callback(std::move(thread));
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}
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void Thread::SetActivity(ThreadActivity value) {
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activity = value;
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ResultCode Thread::SetActivity(ThreadActivity value) {
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SchedulerLock lock(kernel);
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auto sched_status = GetSchedulingStatus();
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if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
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return ERR_INVALID_STATE;
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}
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if (IsPendingTermination()) {
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return RESULT_SUCCESS;
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}
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if (value == ThreadActivity::Paused) {
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// Set status if not waiting
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if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
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SetStatus(ThreadStatus::Paused);
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kernel.PrepareReschedule(processor_id);
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if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) != 0) {
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return ERR_INVALID_STATE;
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}
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} else if (status == ThreadStatus::Paused) {
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// Ready to reschedule
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ResumeFromWait();
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AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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} else {
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if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) == 0) {
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return ERR_INVALID_STATE;
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}
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RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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}
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return RESULT_SUCCESS;
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}
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ResultCode Thread::Sleep(s64 nanoseconds) {
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@ -460,11 +463,27 @@ ResultCode Thread::YieldAndWaitForLoadBalancing() {
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return RESULT_SUCCESS;
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}
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void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
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const u32 old_state = scheduling_state;
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pausing_state |= static_cast<u32>(flag);
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const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
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scheduling_state = base_scheduling | pausing_state;
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
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const u32 old_state = scheduling_state;
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pausing_state &= ~static_cast<u32>(flag);
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const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
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scheduling_state = base_scheduling | pausing_state;
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
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const u32 old_flags = scheduling_state;
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const u32 old_state = scheduling_state;
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scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
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static_cast<u32>(new_status);
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_flags);
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kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
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}
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void Thread::SetCurrentPriority(u32 new_priority) {
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