|
|
|
@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
|
|
|
|
|
game_frames += 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
|
|
|
|
|
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
|
|
|
|
std::lock_guard<std::mutex> lock(object_mutex);
|
|
|
|
|
|
|
|
|
|
auto now = Clock::now();
|
|
|
|
|
const auto now = Clock::now();
|
|
|
|
|
// Walltime elapsed since stats were reset
|
|
|
|
|
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
|
|
|
|
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
|
|
|
|
|
|
|
|
|
auto system_us_per_second =
|
|
|
|
|
static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
|
|
|
|
|
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
|
|
|
|
|
|
|
|
|
Results results{};
|
|
|
|
|
results.system_fps = static_cast<double>(system_frames) / interval;
|
|
|
|
|
results.game_fps = static_cast<double>(game_frames) / interval;
|
|
|
|
|
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
|
|
|
|
static_cast<double>(system_frames);
|
|
|
|
|
results.emulation_speed = system_us_per_second / 1'000'000.0;
|
|
|
|
|
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
|
|
|
|
|
|
|
|
|
|
// Reset counters
|
|
|
|
|
reset_point = now;
|
|
|
|
@ -74,10 +73,10 @@ double PerfStats::GetLastFrameTimeScale() {
|
|
|
|
|
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
|
|
|
|
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
|
|
|
|
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
|
|
|
|
// values increase the time needed to recover and limit framerate again after spikes.
|
|
|
|
|
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
|
|
|
|
constexpr microseconds MAX_LAG_TIME_US = 25us;
|
|
|
|
|
|
|
|
|
|
if (!Settings::values.toggle_framelimit) {
|
|
|
|
|
return;
|
|
|
|
@ -85,7 +84,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
|
|
|
|
|
|
|
|
|
auto now = Clock::now();
|
|
|
|
|
|
|
|
|
|
frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
|
|
|
|
|
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
|
|
|
|
|
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
|
|
|
|
frame_limiting_delta_err =
|
|
|
|
|
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
|
|
|
|
|