@ -185,6 +185,9 @@ GLint GetSwizzleSource(SwizzleSource source) {
}
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
if (params.IsBuffer()) {
return;
glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);