shader/texture: Enable arrayed TLD4

master
ReinUsesLisp 2019-12-16 02:37:21 +07:00
parent a87c85eba2
commit 844e4a297b
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
1 changed files with 0 additions and 1 deletions

@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
[[fallthrough]];
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),