shader_jit_x64: Free memory that's no longer needed after compilation.

master
bunnei 2016-04-12 23:29:25 +07:00
parent 60aa72e117
commit 847fb951e2
1 changed files with 6 additions and 0 deletions

@ -845,6 +845,12 @@ void JitCompiler::Compile() {
SetJumpTarget(branch.first, code_ptr[branch.second]);
}
// Free memory that's no longer needed
return_offsets.clear();
return_offsets.shrink_to_fit();
fixup_branches.clear();
fixup_branches.shrink_to_fit();
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");