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@ -85,8 +85,8 @@ public:
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* The packet has the structure:
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* <MessageID>ID_ROOM_INFORMATION
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* <String> room_name
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* <uint32_t> member_slots: The max number of clients allowed in this room
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* <uint32_t> num_members: the number of currently joined clients
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* <u32> member_slots: The max number of clients allowed in this room
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
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* <String> nickname of that member
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* <MacAddress> mac_address of that member
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@ -112,6 +112,12 @@ public:
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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* to all other clients.
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@ -130,7 +136,9 @@ void Room::RoomImpl::ServerLoop() {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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// TODO(B3N30): Handle the other message types
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case IdSetGameName:
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HandleGameNamePacket(&event);
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break;
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case IdWifiPacket:
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HandleWifiPacket(&event);
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break;
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@ -184,7 +192,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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member.nickname = nickname;
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member.peer = event->peer;
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members.push_back(member);
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members.push_back(std::move(member));
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// Notify everyone that the room information has changed.
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BroadcastRoomInformation();
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@ -194,22 +202,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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// A nickname is valid if it is not already taken by anybody else in the room.
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// TODO(B3N30): Check for empty names, spaces, etc.
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for (const Member& member : members) {
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if (member.nickname == nickname) {
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return false;
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}
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}
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return true;
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return std::all_of(members.begin(), members.end(),
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[&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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// A MAC address is valid if it is not already taken by anybody else in the room.
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for (const Member& member : members) {
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if (member.mac_address == address) {
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return false;
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}
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}
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return true;
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return std::all_of(members.begin(), members.end(),
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[&address](const auto& member) { return member.mac_address != address; });
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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@ -248,7 +248,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet << room_information.name;
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packet << room_information.member_slots;
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packet << static_cast<uint32_t>(members.size());
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packet << static_cast<u32>(members.size());
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for (const auto& member : members) {
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packet << member.nickname;
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packet << member.mac_address;
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@ -262,10 +262,11 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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}
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MacAddress Room::RoomImpl::GenerateMacAddress() {
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MacAddress result_mac = NintendoOUI;
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MacAddress result_mac =
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NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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do {
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for (int i = 3; i < result_mac.size(); ++i) {
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for (size_t i = 3; i < result_mac.size(); ++i) {
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result_mac[i] = dis(random_gen);
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}
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} while (!IsValidMacAddress(result_mac));
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@ -273,9 +274,33 @@ MacAddress Room::RoomImpl::GenerateMacAddress() {
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}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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for (auto it = members.begin(); it != members.end(); ++it) {
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if (it->peer != event->peer)
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enet_peer_send(it->peer, 0, event->packet);
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(MessageID));
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
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in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
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MacAddress destination_address;
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in_packet >> destination_address;
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Packet out_packet;
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out_packet.Append(event->packet->data, event->packet->dataLength);
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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for (const auto& member : members) {
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if (member.peer != event->peer)
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enet_peer_send(member.peer, 0, event->packet);
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}
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} else { // Send the data only to the destination client
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member) -> bool {
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return member.mac_address == destination_address;
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});
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if (member != members.end()) {
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enet_peer_send(member->peer, 0, enet_packet);
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}
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}
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enet_host_flush(server);
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}
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@ -287,7 +312,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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in_packet.IgnoreBytes(sizeof(MessageID));
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std::string message;
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in_packet >> message;
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auto CompareNetworkAddress = [&](const Member member) -> bool {
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auto CompareNetworkAddress = [event](const Member member) -> bool {
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return member.peer == event->peer;
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};
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const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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@ -309,13 +334,30 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(MessageID));
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std::string game_name;
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in_packet >> game_name;
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auto member =
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std::find_if(members.begin(), members.end(),
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[event](const Member& member) -> bool { return member.peer == event->peer; });
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if (member != members.end()) {
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member->game_name = game_name;
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BroadcastRoomInformation();
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}
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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members.erase(std::remove_if(members.begin(), members.end(),
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[&](const Member& member) { return member.peer == client; }),
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[client](const Member& member) { return member.peer == client; }),
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members.end());
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// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
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BroadcastRoomInformation();
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}
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@ -327,7 +369,6 @@ Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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enet_address_set_host(&address, server_address.c_str());
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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@ -357,6 +398,9 @@ void Room::Destroy() {
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}
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room_impl->room_information = {};
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room_impl->server = nullptr;
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room_impl->members.clear();
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room_impl->room_information.member_slots = 0;
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room_impl->room_information.name.clear();
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}
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} // namespace Network
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