shader: Primitive Vulkan integration
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c67d64365a
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Shader {
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struct Profile {
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bool unified_descriptor_binding;
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};
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} // namespace Shader
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/recompiler.h"
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namespace Shader {
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std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
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ObjectPool<Maxwell::Flow::Block> flow_block_pool;
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ObjectPool<IR::Inst> inst_pool;
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ObjectPool<IR::Block> block_pool;
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Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
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IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
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return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
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}
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} // namespace Shader
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader {
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[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
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} // namespace Shader
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Tegra::Shader {
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enum class OutputTopology : u32 {
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PointList = 1,
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LineStrip = 6,
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TriangleStrip = 7,
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};
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enum class PixelImap : u8 {
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Unused = 0,
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Constant = 1,
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Perspective = 2,
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ScreenLinear = 3,
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};
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// Documentation in:
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// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
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struct Header {
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union {
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BitField<0, 5, u32> sph_type;
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BitField<5, 5, u32> version;
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BitField<10, 4, u32> shader_type;
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BitField<14, 1, u32> mrt_enable;
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BitField<15, 1, u32> kills_pixels;
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BitField<16, 1, u32> does_global_store;
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BitField<17, 4, u32> sass_version;
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BitField<21, 5, u32> reserved;
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BitField<26, 1, u32> does_load_or_store;
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BitField<27, 1, u32> does_fp64;
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BitField<28, 4, u32> stream_out_mask;
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} common0;
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union {
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BitField<0, 24, u32> shader_local_memory_low_size;
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BitField<24, 8, u32> per_patch_attribute_count;
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} common1;
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union {
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BitField<0, 24, u32> shader_local_memory_high_size;
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BitField<24, 8, u32> threads_per_input_primitive;
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} common2;
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union {
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BitField<0, 24, u32> shader_local_memory_crs_size;
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BitField<24, 4, OutputTopology> output_topology;
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BitField<28, 4, u32> reserved;
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} common3;
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union {
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BitField<0, 12, u32> max_output_vertices;
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BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
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BitField<20, 4, u32> reserved;
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BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
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} common4;
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union {
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struct {
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INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
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INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
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INSERT_PADDING_BYTES_NOINIT(16); // ImapGenericVector[32]
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INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
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union {
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BitField<0, 8, u16> clip_distances;
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BitField<8, 1, u16> point_sprite_s;
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BitField<9, 1, u16> point_sprite_t;
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BitField<10, 1, u16> fog_coordinate;
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BitField<12, 1, u16> tessellation_eval_point_u;
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BitField<13, 1, u16> tessellation_eval_point_v;
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BitField<14, 1, u16> instance_id;
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BitField<15, 1, u16> vertex_id;
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};
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INSERT_PADDING_BYTES_NOINIT(5); // ImapFixedFncTexture[10]
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INSERT_PADDING_BYTES_NOINIT(1); // ImapReserved
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INSERT_PADDING_BYTES_NOINIT(3); // OmapSystemValuesA
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INSERT_PADDING_BYTES_NOINIT(1); // OmapSystemValuesB
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INSERT_PADDING_BYTES_NOINIT(16); // OmapGenericVector[32]
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INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
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INSERT_PADDING_BYTES_NOINIT(2); // OmapSystemValuesC
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INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
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INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
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} vtg;
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struct {
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INSERT_PADDING_BYTES_NOINIT(3); // ImapSystemValuesA
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INSERT_PADDING_BYTES_NOINIT(1); // ImapSystemValuesB
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union {
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BitField<0, 2, PixelImap> x;
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BitField<2, 2, PixelImap> y;
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BitField<4, 2, PixelImap> z;
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BitField<6, 2, PixelImap> w;
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u8 raw;
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} imap_generic_vector[32];
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INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
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INSERT_PADDING_BYTES_NOINIT(2); // ImapSystemValuesC
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INSERT_PADDING_BYTES_NOINIT(10); // ImapFixedFncTexture[10]
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INSERT_PADDING_BYTES_NOINIT(2); // ImapReserved
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struct {
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u32 target;
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union {
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BitField<0, 1, u32> sample_mask;
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BitField<1, 1, u32> depth;
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BitField<2, 30, u32> reserved;
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};
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} omap;
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bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
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const u32 bit = render_target * 4 + component;
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return omap.target & (1 << bit);
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}
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PixelImap GetPixelImap(u32 attribute) const {
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const auto get_index = [this, attribute](u32 index) {
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return static_cast<PixelImap>(
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(imap_generic_vector[attribute].raw >> (index * 2)) & 3);
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};
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std::optional<PixelImap> result;
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for (u32 component = 0; component < 4; ++component) {
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const PixelImap index = get_index(component);
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if (index == PixelImap::Unused) {
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continue;
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}
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if (result && result != index) {
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LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode");
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}
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result = index;
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}
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return result.value_or(PixelImap::Unused);
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}
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} ps;
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std::array<u32, 0xF> raw;
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};
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u64 GetLocalMemorySize() const {
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return (common1.shader_local_memory_low_size |
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(common2.shader_local_memory_high_size << 24));
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}
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};
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static_assert(sizeof(Header) == 0x50, "Incorrect structure size");
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} // namespace Tegra::Shader
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Pipeline {
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public:
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/// Add a reference count to the pipeline
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void AddRef() noexcept {
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++ref_count;
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}
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[[nodiscard]] bool RemoveRef() noexcept {
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--ref_count;
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return ref_count == 0;
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}
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[[nodiscard]] u64 UsageTick() const noexcept {
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return usage_tick;
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}
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protected:
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u64 usage_tick{};
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private:
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size_t ref_count{};
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};
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} // namespace Vulkan
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