file_sys: Implement system archive synthesizer for NgWord (806)
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "core/file_sys/system_archive/ng_word.h"
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#include "core/file_sys/vfs_vector.h"
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namespace FileSys::SystemArchive {
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namespace NgWord1Data {
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constexpr std::size_t NUMBER_WORD_TXT_FILES = 0x10;
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// Should this archive replacement mysteriously not work on a future game, consider updating.
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constexpr std::array<u8, 4> VERSION_DAT{0x0, 0x0, 0x0, 0x19}; // 5.1.0 System Version
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constexpr std::array<u8, 30> WORD_TXT{
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0xFE, 0xFF, 0x00, 0x5E, 0x00, 0x76, 0x00, 0x65, 0x00, 0x72, 0x00, 0x79, 0x00, 0x62, 0x00,
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0x61, 0x00, 0x64, 0x00, 0x77, 0x00, 0x6F, 0x00, 0x72, 0x00, 0x64, 0x00, 0x24, 0x00, 0x0A,
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}; // "^verybadword$" in UTF-16
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} // namespace NgWord1Data
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VirtualDir NgWord1() {
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std::vector<VirtualFile> files(NgWord1Data::NUMBER_WORD_TXT_FILES);
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for (std::size_t i = 0; i < NgWord1Data::NUMBER_WORD_TXT_FILES; ++i) {
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files[i] = std::make_shared<ArrayVfsFile<NgWord1Data::WORD_TXT.size()>>(
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NgWord1Data::WORD_TXT, fmt::format("{}.txt", i));
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}
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files.push_back(std::make_shared<ArrayVfsFile<NgWord1Data::WORD_TXT.size()>>(
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NgWord1Data::WORD_TXT, "common.txt"));
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files.push_back(std::make_shared<ArrayVfsFile<NgWord1Data::VERSION_DAT.size()>>(
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NgWord1Data::VERSION_DAT, "version.dat"));
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return std::make_shared<VectorVfsDirectory>(files, std::vector<VirtualDir>{}, "data");
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}
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} // namespace FileSys::SystemArchive
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/file_sys/vfs_types.h"
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namespace FileSys::SystemArchive {
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VirtualDir NgWord1();
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} // namespace FileSys::SystemArchive
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