yuzu/main: Make open_target a QString

Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
master
Lioncash 2019-04-03 23:55:55 +07:00
parent ba4e1adda1
commit 872d480c60
1 changed files with 2 additions and 4 deletions

@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
constexpr char open_target[] = "Transferable Shader Cache";
const QString open_target = QStringLiteral("Transferable Shader Cache");
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
if (!QFile::exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this,
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
tr("File does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
// Windows supports opening a folder with selecting a specified file in explorer. On every other
// OS we just open the transferable shader cache folder without preselecting the transferable