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@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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constexpr char open_target[] = "Transferable Shader Cache";
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const QString open_target = QStringLiteral("Transferable Shader Cache");
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const QString tranferable_shader_cache_folder_path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
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DIR_SEP + "transferable";
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@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
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if (!QFile::exists(transferable_shader_cache_file_path)) {
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QMessageBox::warning(this,
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tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
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QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
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tr("File does not exist!"));
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return;
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}
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LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
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// Windows supports opening a folder with selecting a specified file in explorer. On every other
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// OS we just open the transferable shader cache folder without preselecting the transferable
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