gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.master
parent
a6d5ff05dc
commit
88a3c05b7b
Loading…
Reference in New Issue