video_core: add null backend
parent
6b64557ad6
commit
89dd7dc180
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/host1x/host1x.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_null/null_rasterizer.h"
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namespace Null {
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AccelerateDMA::AccelerateDMA() = default;
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bool AccelerateDMA::BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) {
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return true;
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}
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bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return true;
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}
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RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu)
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: RasterizerAccelerated(cpu_memory_), m_gpu{gpu} {}
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RasterizerNull::~RasterizerNull() = default;
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void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
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void RasterizerNull::Clear(u32 layer_count) {}
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void RasterizerNull::DispatchCompute() {}
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void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
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void RasterizerNull::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
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std::optional<u64> timestamp) {
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if (!gpu_memory) {
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return;
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}
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gpu_memory->Write(gpu_addr, u64{0});
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if (timestamp) {
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gpu_memory->Write(gpu_addr + 8, *timestamp);
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}
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}
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void RasterizerNull::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
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u32 size) {}
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void RasterizerNull::DisableGraphicsUniformBuffer(size_t stage, u32 index) {}
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void RasterizerNull::FlushAll() {}
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void RasterizerNull::FlushRegion(VAddr addr, u64 size) {}
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bool RasterizerNull::MustFlushRegion(VAddr addr, u64 size) {
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return false;
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}
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void RasterizerNull::InvalidateRegion(VAddr addr, u64 size) {}
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void RasterizerNull::OnCPUWrite(VAddr addr, u64 size) {}
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void RasterizerNull::InvalidateGPUCache() {}
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void RasterizerNull::UnmapMemory(VAddr addr, u64 size) {}
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void RasterizerNull::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {}
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void RasterizerNull::SignalFence(std::function<void()>&& func) {
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func();
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}
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void RasterizerNull::SyncOperation(std::function<void()>&& func) {
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func();
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}
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void RasterizerNull::SignalSyncPoint(u32 value) {
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auto& syncpoint_manager = m_gpu.Host1x().GetSyncpointManager();
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syncpoint_manager.IncrementGuest(value);
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syncpoint_manager.IncrementHost(value);
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}
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void RasterizerNull::SignalReference() {}
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void RasterizerNull::ReleaseFences() {}
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void RasterizerNull::FlushAndInvalidateRegion(VAddr addr, u64 size) {}
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void RasterizerNull::WaitForIdle() {}
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void RasterizerNull::FragmentBarrier() {}
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void RasterizerNull::TiledCacheBarrier() {}
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void RasterizerNull::FlushCommands() {}
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void RasterizerNull::TickFrame() {}
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Tegra::Engines::AccelerateDMAInterface& RasterizerNull::AccessAccelerateDMA() {
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return m_accelerate_dma;
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}
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bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
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const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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return true;
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}
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void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) {}
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bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr, u32 pixel_stride) {
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return true;
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}
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void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {}
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void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {}
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void RasterizerNull::BindChannel(Tegra::Control::ChannelState& channel) {}
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void RasterizerNull::ReleaseChannel(s32 channel_id) {}
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} // namespace Null
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_types.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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namespace Core {
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class System;
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}
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namespace Null {
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class RasterizerNull;
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class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface {
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public:
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explicit AccelerateDMA();
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bool BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) override;
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bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
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};
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class RasterizerNull final : public VideoCore::RasterizerAccelerated,
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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public:
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explicit RasterizerNull(Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu);
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~RasterizerNull() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
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void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void InvalidateGPUCache() override;
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void UnmapMemory(VAddr addr, u64 size) override;
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void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
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void SignalFence(std::function<void()>&& func) override;
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void SyncOperation(std::function<void()>&& func) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitForIdle() override;
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void FragmentBarrier() override;
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void TiledCacheBarrier() override;
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void FlushCommands() override;
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void TickFrame() override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
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const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
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void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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void InitializeChannel(Tegra::Control::ChannelState& channel) override;
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void BindChannel(Tegra::Control::ChannelState& channel) override;
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void ReleaseChannel(s32 channel_id) override;
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private:
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Tegra::GPU& m_gpu;
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AccelerateDMA m_accelerate_dma;
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};
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} // namespace Null
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_null/renderer_null.h"
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namespace Null {
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RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
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Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase(emu_window, std::move(context_)), m_gpu(gpu), m_rasterizer(cpu_memory, gpu) {}
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RendererNull::~RendererNull() = default;
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void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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if (!framebuffer) {
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return;
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}
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m_gpu.RendererFrameEndNotify();
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render_window.OnFrameDisplayed();
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}
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} // namespace Null
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_null/null_rasterizer.h"
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namespace Null {
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class RendererNull final : public VideoCore::RendererBase {
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public:
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explicit RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
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Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context);
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~RendererNull() override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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VideoCore::RasterizerInterface* ReadRasterizer() override {
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return &m_rasterizer;
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return "NULL";
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}
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private:
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Tegra::GPU& m_gpu;
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RasterizerNull m_rasterizer;
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};
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} // namespace Null
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <fmt/format.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "video_core/renderer_null/renderer_null.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
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#ifdef YUZU_USE_EXTERNAL_SDL2
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// Include this before SDL.h to prevent the external from including a dummy
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#define USING_GENERATED_CONFIG_H
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#include <SDL_config.h>
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#endif
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#include <SDL.h>
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EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
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Core::System& system_, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem_, system_} {
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SetWindowIcon();
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if (fullscreen) {
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Fullscreen();
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ShowCursor(false);
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}
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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}
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EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
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return std::make_unique<DummyContext>();
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}
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
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public:
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explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
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Core::System& system, bool fullscreen);
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~EmuWindow_SDL2_Null() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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};
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