|
|
|
@ -25,9 +25,24 @@ bool IsInputArray(Stage stage) {
|
|
|
|
|
stage == Stage::TessellationEval;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string VertexIndex(EmitContext& ctx, std::string_view vertex) {
|
|
|
|
|
std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
|
|
|
|
|
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsOutputArray(Stage stage) {
|
|
|
|
|
return stage == Stage::Geometry || stage == Stage::TessellationControl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
|
|
|
|
|
switch (ctx.stage) {
|
|
|
|
|
case Stage::Geometry:
|
|
|
|
|
return fmt::format("[{}]", vertex);
|
|
|
|
|
case Stage::TessellationControl:
|
|
|
|
|
return "[gl_InvocationID]";
|
|
|
|
|
default:
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
|
|
|
@ -132,12 +147,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
|
|
|
|
[[maybe_unused]] std::string_view vertex) {
|
|
|
|
|
std::string_view vertex) {
|
|
|
|
|
const u32 element{static_cast<u32>(attr) % 4};
|
|
|
|
|
const char swizzle{"xyzw"[element]};
|
|
|
|
|
if (IR::IsGeneric(attr)) {
|
|
|
|
|
const u32 index{IR::GenericAttributeIndex(attr)};
|
|
|
|
|
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, VertexIndex(ctx, vertex), swizzle);
|
|
|
|
|
ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
switch (attr) {
|
|
|
|
@ -150,6 +165,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
|
|
|
|
case Stage::VertexB:
|
|
|
|
|
ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
|
|
|
|
|
break;
|
|
|
|
|
case Stage::TessellationEval:
|
|
|
|
|
ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
|
|
|
|
|
break;
|
|
|
|
|
case Stage::TessellationControl:
|
|
|
|
|
case Stage::Geometry:
|
|
|
|
|
ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle);
|
|
|
|
|
break;
|
|
|
|
@ -173,6 +192,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
|
|
|
|
case IR::Attribute::FrontFace:
|
|
|
|
|
ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst);
|
|
|
|
|
break;
|
|
|
|
|
case IR::Attribute::TessellationEvaluationPointU:
|
|
|
|
|
case IR::Attribute::TessellationEvaluationPointV:
|
|
|
|
|
ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
fmt::print("Get attribute {}", attr);
|
|
|
|
|
throw NotImplementedException("Get attribute {}", attr);
|
|
|
|
@ -185,7 +208,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
|
|
|
|
|
const char swizzle{"xyzw"[element]};
|
|
|
|
|
if (IR::IsGeneric(attr)) {
|
|
|
|
|
const u32 index{IR::GenericAttributeIndex(attr)};
|
|
|
|
|
ctx.Add("out_attr{}.{}={};", index, swizzle, value);
|
|
|
|
|
ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
switch (attr) {
|
|
|
|
@ -219,6 +242,44 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
|
|
|
|
|
[[maybe_unused]] IR::Patch patch) {
|
|
|
|
|
if (!IR::IsGeneric(patch)) {
|
|
|
|
|
throw NotImplementedException("Non-generic patch load");
|
|
|
|
|
}
|
|
|
|
|
const u32 index{IR::GenericPatchIndex(patch)};
|
|
|
|
|
const u32 element{IR::GenericPatchElement(patch)};
|
|
|
|
|
const char swizzle{"xyzw"[element]};
|
|
|
|
|
ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
|
|
|
|
|
if (IR::IsGeneric(patch)) {
|
|
|
|
|
const u32 index{IR::GenericPatchIndex(patch)};
|
|
|
|
|
const u32 element{IR::GenericPatchElement(patch)};
|
|
|
|
|
ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
switch (patch) {
|
|
|
|
|
case IR::Patch::TessellationLodLeft:
|
|
|
|
|
case IR::Patch::TessellationLodRight:
|
|
|
|
|
case IR::Patch::TessellationLodTop:
|
|
|
|
|
case IR::Patch::TessellationLodBottom: {
|
|
|
|
|
const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
|
|
|
|
|
ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case IR::Patch::TessellationLodInteriorU:
|
|
|
|
|
ctx.Add("gl_TessLevelInner[0]={};", value);
|
|
|
|
|
break;
|
|
|
|
|
case IR::Patch::TessellationLodInteriorV:
|
|
|
|
|
ctx.Add("gl_TessLevelInner[1]={};", value);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
throw NotImplementedException("Patch {}", patch);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
|
|
|
|
|
const char swizzle{"xyzw"[component]};
|
|
|
|
|
ctx.Add("frag_color{}.{}={};", index, swizzle, value);
|
|
|
|
|