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@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_assembly_shaders->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
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if (Settings::configuring_global) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
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Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
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}
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if (Settings::values.force_30fps_mode.UsingGlobal()) {
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Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
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}
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if (Settings::values.max_anisotropy.UsingGlobal()) {
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Settings::values.max_anisotropy.SetValue(
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ui->anisotropic_filtering_combobox->currentIndex());
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@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
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ui->force_30fps_mode, force_30fps_mode);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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Settings::values.force_30fps_mode, force_30fps_mode);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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