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@ -184,11 +184,14 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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controller.single_color.button_color = 0;
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controller.dual_color_error = ColorReadError::ReadOk;
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controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
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controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
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controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
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controller.left_color.body_color =
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Settings::values.players.GetValue()[controller_idx].body_color_left;
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controller.left_color.button_color =
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Settings::values.players.GetValue()[controller_idx].button_color_left;
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controller.right_color.body_color =
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Settings::values.players.GetValue()[controller_idx].body_color_right;
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controller.right_color.button_color =
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Settings::values.players[controller_idx].button_color_right;
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Settings::values.players.GetValue()[controller_idx].button_color_right;
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controller.battery_level[0] = BATTERY_FULL;
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controller.battery_level[1] = BATTERY_FULL;
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@ -218,8 +221,9 @@ void Controller_NPad::OnInit() {
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style.pokeball.Assign(1);
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}
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std::transform(Settings::values.players.begin(), Settings::values.players.end(),
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connected_controllers.begin(), [](const Settings::PlayerInput& player) {
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std::transform(Settings::values.players.GetValue().begin(),
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Settings::values.players.GetValue().end(), connected_controllers.begin(),
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[](const Settings::PlayerInput& player) {
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return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
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player.connected};
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});
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@ -227,12 +231,13 @@ void Controller_NPad::OnInit() {
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// Connect the Player 1 or Handheld controller if none are connected.
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if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
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[](const ControllerHolder& controller) { return controller.is_connected; })) {
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const auto controller = MapSettingsTypeToNPad(Settings::values.players[0].controller_type);
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const auto controller =
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MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type);
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if (controller == NPadControllerType::Handheld) {
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Settings::values.players[HANDHELD_INDEX].connected = true;
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Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
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connected_controllers[HANDHELD_INDEX] = {controller, true};
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} else {
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Settings::values.players[0].connected = true;
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Settings::values.players.GetValue()[0].connected = true;
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connected_controllers[0] = {controller, true};
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}
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}
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@ -255,7 +260,7 @@ void Controller_NPad::OnInit() {
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}
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void Controller_NPad::OnLoadInputDevices() {
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const auto& players = Settings::values.players;
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const auto& players = Settings::values.players.GetValue();
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for (std::size_t i = 0; i < players.size(); ++i) {
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std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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@ -528,7 +533,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
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// Try to read sixaxis sensor states
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std::array<MotionDevice, 2> motion_devices;
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if (sixaxis_sensors_enabled && Settings::values.motion_enabled) {
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if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) {
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sixaxis_at_rest = true;
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for (std::size_t e = 0; e < motion_devices.size(); ++e) {
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const auto& device = motions[i][e];
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@ -666,7 +671,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controllers,
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const std::vector<Vibration>& vibrations) {
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LOG_TRACE(Service_HID, "called");
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if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
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if (!Settings::values.vibration_enabled.GetValue() || !can_controllers_vibrate) {
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return;
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}
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bool success = true;
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@ -714,16 +719,17 @@ void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::siz
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}
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if (controller == NPadControllerType::Handheld) {
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Settings::values.players[HANDHELD_INDEX].controller_type =
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Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type =
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MapNPadToSettingsType(controller);
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Settings::values.players[HANDHELD_INDEX].connected = true;
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Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
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connected_controllers[HANDHELD_INDEX] = {controller, true};
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InitNewlyAddedController(HANDHELD_INDEX);
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return;
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}
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Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller);
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Settings::values.players[npad_index].connected = true;
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Settings::values.players.GetValue()[npad_index].controller_type =
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MapNPadToSettingsType(controller);
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Settings::values.players.GetValue()[npad_index].connected = true;
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connected_controllers[npad_index] = {controller, true};
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InitNewlyAddedController(npad_index);
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}
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@ -733,7 +739,7 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) {
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}
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void Controller_NPad::DisconnectNPadAtIndex(std::size_t npad_index) {
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Settings::values.players[npad_index].connected = false;
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Settings::values.players.GetValue()[npad_index].connected = false;
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connected_controllers[npad_index].is_connected = false;
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auto& controller = shared_memory_entries[npad_index];
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@ -895,7 +901,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
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return false;
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}
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// Handheld should not be supported in docked mode
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if (Settings::values.use_docked_mode) {
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if (Settings::values.use_docked_mode.GetValue()) {
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return false;
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}
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