NVDRV: Further refactors and eliminate old code.
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2931101e6f
commit
920429fde7
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/nvdrv_interface.h"
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#include "core/hle/service/sm/sm.h"
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event = Core::Timing::CreateEvent(
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"GPUInterrupt",
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[this](std::uintptr_t message, u64 time,
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std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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return std::nullopt;
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});
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}
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InterruptManager::~InterruptManager() = default;
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void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
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const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{10}, gpu_interrupt_event, msg);
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}
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} // namespace Core::Hardware
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Core {
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class System;
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}
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namespace Core::Timing {
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struct EventType;
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}
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namespace Core::Hardware {
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class InterruptManager {
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public:
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explicit InterruptManager(Core::System& system);
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~InterruptManager();
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void GPUInterruptSyncpt(u32 syncpoint_id, u32 value);
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private:
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Core::System& system;
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std::shared_ptr<Core::Timing::EventType> gpu_interrupt_event;
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};
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} // namespace Core::Hardware
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "video_core/command_classes/host1x.h"
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#include "video_core/gpu.h"
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Tegra::Host1x::Host1x(GPU& gpu_) : gpu(gpu_) {}
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Tegra::Host1x::~Host1x() = default;
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void Tegra::Host1x::ProcessMethod(Method method, u32 argument) {
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switch (method) {
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case Method::LoadSyncptPayload32:
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syncpoint_value = argument;
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break;
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case Method::WaitSyncpt:
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case Method::WaitSyncpt32:
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Execute(argument);
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break;
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default:
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UNIMPLEMENTED_MSG("Host1x method 0x{:X}", static_cast<u32>(method));
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break;
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}
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}
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void Tegra::Host1x::Execute(u32 data) {
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gpu.WaitFence(data, syncpoint_value);
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}
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