diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 6e940bd5a..ad39f44c3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde } void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - std::string_view coords, std::string_view offset, std::string_view lod, + std::string_view coords, const IR::Value& offset, std::string_view lod, std::string_view ms) { const auto info{inst.Flags()}; if (info.has_bias) { @@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, const auto int_coords{CoordsCastToInt(coords, info)}; if (!ms.empty()) { ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); - } else if (!offset.empty()) { + } else if (!offset.IsEmpty()) { ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, - CoordsCastToInt(offset, info)); + GetOffsetVec(ctx, offset)); } else { if (info.type == TextureType::Buffer) { ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); @@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, if (!ms.empty()) { throw NotImplementedException("EmitImageFetch Sparse MSAA samples"); } - if (!offset.empty()) { + if (!offset.IsEmpty()) { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", - *sparse_inst, texture, CastToIntVec(coords, info), lod, - CastToIntVec(offset, info), texel); + *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset), + texel); } else { ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 8d0a65047..acebaa785 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde std::string_view coords, const IR::Value& offset, const IR::Value& offset2, std::string_view dref); void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - std::string_view coords, std::string_view offset, std::string_view lod, + std::string_view coords, const IR::Value& offset, std::string_view lod, std::string_view ms); void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view lod, const IR::Value& skip_mips); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 89ebab08e..0442adc83 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (profile.support_vertex_instance_id) { instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId); if (loads[IR::Attribute::BaseInstance]) { - base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex); + base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance); } } else { instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex); diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 993438a27..9be1b0805 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); has_astc = !has_slow_software_astc && IsASTCSupported(); has_variable_aoffi = TestVariableAoffi(); - has_component_indexing_bug = is_amd; + has_component_indexing_bug = false; has_precise_bug = TestPreciseBug(); - has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); + has_broken_texture_view_formats = (!is_linux && is_intel); has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_derivative_control = GLAD_GL_ARB_derivative_control; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; @@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_lmem_perf_bug = is_nvidia; strict_context_required = emu_window.StrictContextRequired(); - // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. + // Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation. // Blocks EGL on Wayland from using asynchronous shader compilation. - use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && - !(is_amd || (is_intel && !is_linux)) && !strict_context_required; + const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required; + use_asynchronous_shaders = + Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders; use_driver_cache = is_nvidia; supports_conditional_barriers = !is_intel; diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index 7e908924c..922eb1b1a 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -228,7 +228,7 @@ std::unique_ptr ComboboxEnumeration(QWidget* parent) { { PAIR(ShaderBackend, Glsl, tr("GLSL")), PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), - PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")), + PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")), }}); translations->insert({Settings::EnumMetadata::Index(), {