common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.
master
Lioncash 2019-05-23 14:22:09 +07:00
parent 2b1fcc8a14
commit 943f6da1ac
1 changed files with 0 additions and 25 deletions

@ -87,7 +87,6 @@ static void StripTailDirSlashes(std::string& fname) {
return;
}
// Returns true if file filename exists
bool Exists(const std::string& filename) {
struct stat file_info;
@ -107,7 +106,6 @@ bool Exists(const std::string& filename) {
return (result == 0);
}
// Returns true if filename is a directory
bool IsDirectory(const std::string& filename) {
struct stat file_info;
@ -132,8 +130,6 @@ bool IsDirectory(const std::string& filename) {
return S_ISDIR(file_info.st_mode);
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename) {
LOG_TRACE(Common_Filesystem, "file {}", filename);
@ -165,7 +161,6 @@ bool Delete(const std::string& filename) {
return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& path) {
LOG_TRACE(Common_Filesystem, "directory {}", path);
#ifdef _WIN32
@ -194,7 +189,6 @@ bool CreateDir(const std::string& path) {
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath) {
int panicCounter = 100;
LOG_TRACE(Common_Filesystem, "path {}", fullPath);
@ -230,7 +224,6 @@ bool CreateFullPath(const std::string& fullPath) {
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename) {
LOG_TRACE(Common_Filesystem, "directory {}", filename);
@ -252,7 +245,6 @@ bool DeleteDir(const std::string& filename) {
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
#ifdef _WIN32
@ -268,7 +260,6 @@ bool Rename(const std::string& srcFilename, const std::string& destFilename) {
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string& srcFilename, const std::string& destFilename) {
LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
#ifdef _WIN32
@ -324,7 +315,6 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) {
#endif
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string& filename) {
if (!Exists(filename)) {
LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
@ -351,7 +341,6 @@ u64 GetSize(const std::string& filename) {
return 0;
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd) {
struct stat buf;
if (fstat(fd, &buf) != 0) {
@ -361,7 +350,6 @@ u64 GetSize(const int fd) {
return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f) {
// can't use off_t here because it can be 32-bit
u64 pos = ftello(f);
@ -377,7 +365,6 @@ u64 GetSize(FILE* f) {
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename) {
LOG_TRACE(Common_Filesystem, "{}", filename);
@ -502,7 +489,6 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion)
return true;
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string& source_path, const std::string& dest_path) {
#ifndef _WIN32
if (source_path == dest_path)
@ -539,7 +525,6 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
#endif
}
// Returns the current directory
std::string GetCurrentDir() {
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
@ -561,7 +546,6 @@ std::string GetCurrentDir() {
return strDir;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string& directory) {
#ifdef _WIN32
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
@ -673,8 +657,6 @@ std::string GetSysDirectory() {
return sysDir;
}
// Returns a string with a yuzu data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(UserPath path, const std::string& new_path) {
static std::unordered_map<UserPath, std::string> paths;
auto& user_path = paths[UserPath::UserDir];
@ -776,13 +758,6 @@ std::size_t ReadFileToString(bool text_file, const std::string& filename, std::s
return file.ReadArray(&str[0], str.size());
}
/**
* Splits the filename into 8.3 format
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
* @param filename The normal filename to use
* @param short_name A 9-char array in which the short name will be written
* @param extension A 4-char array in which the extension will be written
*/
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
std::array<char, 4>& extension) {
const std::string forbidden_characters = ".\"/\\[]:;=, ";