commit
94a103a000
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_savedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SaveData::Archive_SaveData(const std::string& mount_point, u64 program_id)
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: DiskArchive(mount_point + Common::StringFromFormat("%016X", program_id) + DIR_SEP) {
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LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
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}
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bool Archive_SaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SaveData path.");
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return false;
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}
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return true;
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}
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} // namespace FileSys
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SaveData final : public DiskArchive {
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public:
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Archive_SaveData(const std::string& mount_point, u64 program_id);
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/**
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* Initialize the archive.
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* @return CreateSaveDataResult AlreadyExists if the SaveData folder already exists,
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* Success if it was created properly and Failure if there was any error
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*/
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bool Initialize();
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std::string GetName() const override { return "SaveData"; }
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};
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} // namespace FileSys
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@ -1,88 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/directory_sdmc.h"
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#include "core/file_sys/archive_sdmc.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Directory_SDMC::Directory_SDMC(const Archive_SDMC* archive, const Path& path) {
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// TODO(Link Mauve): normalize path into an absolute path without "..", it can currently bypass
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// the root directory we set while opening the archive.
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// For example, opening /../../usr/bin can give the emulated program your installed programs.
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this->path = archive->GetMountPoint() + path.AsString();
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}
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Directory_SDMC::~Directory_SDMC() {
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Close();
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}
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bool Directory_SDMC::Open() {
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if (!FileUtil::IsDirectory(path))
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return false;
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FileUtil::ScanDirectoryTree(path, directory);
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children_iterator = directory.children.begin();
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return true;
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}
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/**
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* List files contained in the directory
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* @param count Number of entries to return at once in entries
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* @param entries Buffer to read data into
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* @return Number of entries listed
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*/
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u32 Directory_SDMC::Read(const u32 count, Entry* entries) {
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u32 entries_read = 0;
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while (entries_read < count && children_iterator != directory.children.cend()) {
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const FileUtil::FSTEntry& file = *children_iterator;
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const std::string& filename = file.virtualName;
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Entry& entry = entries[entries_read];
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LOG_TRACE(Service_FS, "File %s: size=%llu dir=%d", filename.c_str(), file.size, file.isDirectory);
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// TODO(Link Mauve): use a proper conversion to UTF-16.
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for (size_t j = 0; j < FILENAME_LENGTH; ++j) {
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entry.filename[j] = filename[j];
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if (!filename[j])
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break;
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}
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FileUtil::SplitFilename83(filename, entry.short_name, entry.extension);
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entry.is_directory = file.isDirectory;
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entry.is_hidden = (filename[0] == '.');
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entry.is_read_only = 0;
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entry.file_size = file.size;
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// We emulate a SD card where the archive bit has never been cleared, as it would be on
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// most user SD cards.
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// Some homebrews (blargSNES for instance) are known to mistakenly use the archive bit as a
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// file bit.
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entry.is_archive = !file.isDirectory;
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++entries_read;
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++children_iterator;
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}
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return entries_read;
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}
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/**
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* Close the directory
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* @return true if the directory closed correctly
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*/
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bool Directory_SDMC::Close() const {
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return true;
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}
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} // namespace FileSys
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/directory_backend.h"
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#include "core/file_sys/archive_sdmc.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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class Directory_SDMC final : public DirectoryBackend {
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public:
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Directory_SDMC();
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Directory_SDMC(const Archive_SDMC* archive, const Path& path);
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~Directory_SDMC() override;
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/**
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* Open the directory
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* @return true if the directory opened correctly
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*/
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bool Open() override;
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/**
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* List files contained in the directory
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* @param count Number of entries to return at once in entries
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* @param entries Buffer to read data into
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* @return Number of entries listed
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*/
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u32 Read(const u32 count, Entry* entries) override;
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/**
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* Close the directory
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* @return true if the directory closed correctly
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*/
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bool Close() const override;
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private:
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std::string path;
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u32 total_entries_in_directory;
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FileUtil::FSTEntry directory;
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// We need to remember the last entry we returned, so a subsequent call to Read will continue
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// from the next one. This iterator will always point to the next unread entry.
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std::vector<FileUtil::FSTEntry>::iterator children_iterator;
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};
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} // namespace FileSys
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@ -0,0 +1,101 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/**
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* Helper which implements a backend accessing the host machine's filesystem.
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* This should be subclassed by concrete archive types, which will provide the
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* base directory on the host filesystem and override any required functionality.
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*/
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class DiskArchive : public ArchiveBackend {
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public:
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DiskArchive(const std::string& mount_point_) : mount_point(mount_point_) {}
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virtual std::string GetName() const = 0;
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std::unique_ptr<FileBackend> OpenFile(const Path& path, const Mode mode) const override;
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bool DeleteFile(const FileSys::Path& path) const override;
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bool RenameFile(const FileSys::Path& src_path, const FileSys::Path& dest_path) const override;
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bool DeleteDirectory(const FileSys::Path& path) const override;
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bool CreateDirectory(const Path& path) const override;
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bool RenameDirectory(const FileSys::Path& src_path, const FileSys::Path& dest_path) const override;
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std::unique_ptr<DirectoryBackend> OpenDirectory(const Path& path) const override;
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/**
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* Getter for the path used for this Archive
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* @return Mount point of that passthrough archive
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*/
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const std::string& GetMountPoint() const {
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return mount_point;
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}
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protected:
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std::string mount_point;
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};
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class DiskFile : public FileBackend {
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public:
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DiskFile();
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DiskFile(const DiskArchive* archive, const Path& path, const Mode mode);
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~DiskFile() override {
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Close();
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}
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bool Open() override;
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size_t Read(const u64 offset, const u32 length, u8* buffer) const override;
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size_t Write(const u64 offset, const u32 length, const u32 flush, const u8* buffer) const override;
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size_t GetSize() const override;
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bool SetSize(const u64 size) const override;
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bool Close() const override;
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void Flush() const override {
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file->Flush();
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}
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protected:
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const DiskArchive* archive;
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std::string path;
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Mode mode;
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FileUtil::IOFile* file;
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};
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class DiskDirectory : public DirectoryBackend {
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public:
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DiskDirectory();
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DiskDirectory(const DiskArchive* archive, const Path& path);
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~DiskDirectory() override {
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Close();
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}
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bool Open() override;
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u32 Read(const u32 count, Entry* entries) override;
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bool Close() const override {
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return true;
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}
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protected:
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const DiskArchive* archive;
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std::string path;
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u32 total_entries_in_directory;
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FileUtil::FSTEntry directory;
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// We need to remember the last entry we returned, so a subsequent call to Read will continue
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// from the next one. This iterator will always point to the next unread entry.
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std::vector<FileUtil::FSTEntry>::iterator children_iterator;
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};
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} // namespace FileSys
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@ -1,75 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/file_backend.h"
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#include "core/file_sys/archive_sdmc.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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class File_SDMC final : public FileBackend {
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public:
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File_SDMC();
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File_SDMC(const Archive_SDMC* archive, const Path& path, const Mode mode);
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~File_SDMC() override;
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/**
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* Open the file
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* @return true if the file opened correctly
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*/
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bool Open() override;
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/**
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* Read data from the file
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* @param offset Offset in bytes to start reading data from
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* @param length Length in bytes of data to read from file
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* @param buffer Buffer to read data into
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* @return Number of bytes read
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*/
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size_t Read(const u64 offset, const u32 length, u8* buffer) const override;
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/**
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* Write data to the file
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* @param offset Offset in bytes to start writing data to
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* @param length Length in bytes of data to write to file
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* @param flush The flush parameters (0 == do not flush)
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* @param buffer Buffer to read data from
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* @return Number of bytes written
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*/
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size_t Write(const u64 offset, const u32 length, const u32 flush, const u8* buffer) const override;
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/**
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* Get the size of the file in bytes
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* @return Size of the file in bytes
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*/
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size_t GetSize() const override;
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/**
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* Set the size of the file in bytes
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* @param size New size of the file
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* @return true if successful
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*/
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bool SetSize(const u64 size) const override;
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/**
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* Close the file
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* @return true if the file closed correctly
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*/
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bool Close() const override;
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private:
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std::string path;
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Mode mode;
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FileUtil::IOFile* file;
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};
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} // namespace FileSys
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Reference in New Issue