texture_cache/util: Fix s32 overflow when resolving overlaps

master
ameerj 2021-12-31 18:21:57 +07:00
parent 667a8ae163
commit 951c61aeaa
1 changed files with 5 additions and 5 deletions

@ -364,14 +364,14 @@ template <u32 GOB_EXTENT>
[[nodiscard]] std::optional<SubresourceExtent> ResolveOverlapRightAddress2D(
const ImageInfo& new_info, GPUVAddr gpu_addr, const ImageBase& overlap, bool strict_size) {
const u32 layer_stride = new_info.layer_stride;
const s32 new_size = layer_stride * new_info.resources.layers;
const s32 diff = static_cast<s32>(overlap.gpu_addr - gpu_addr);
const u64 layer_stride = new_info.layer_stride;
const u64 new_size = layer_stride * new_info.resources.layers;
const u64 diff = overlap.gpu_addr - gpu_addr;
if (diff > new_size) {
return std::nullopt;
}
const s32 base_layer = diff / layer_stride;
const s32 mip_offset = diff % layer_stride;
const s32 base_layer = static_cast<s32>(diff / layer_stride);
const s32 mip_offset = static_cast<s32>(diff % layer_stride);
const std::array offsets = CalculateMipLevelOffsets(new_info);
const auto end = offsets.begin() + new_info.resources.levels;
const auto it = std::find(offsets.begin(), end, static_cast<u32>(mip_offset));