|
|
|
@ -11,6 +11,7 @@ OpenGLState::OpenGLState() {
|
|
|
|
|
// These all match default OpenGL values
|
|
|
|
|
cull.enabled = false;
|
|
|
|
|
cull.mode = GL_BACK;
|
|
|
|
|
cull.front_face = GL_CCW;
|
|
|
|
|
|
|
|
|
|
depth.test_enabled = false;
|
|
|
|
|
depth.test_func = GL_LESS;
|
|
|
|
@ -67,6 +68,10 @@ void OpenGLState::Apply() {
|
|
|
|
|
glCullFace(cull.mode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cull.front_face != cur_state.cull.front_face) {
|
|
|
|
|
glFrontFace(cull.front_face);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Depth test
|
|
|
|
|
if (depth.test_enabled != cur_state.depth.test_enabled) {
|
|
|
|
|
if (depth.test_enabled) {
|
|
|
|
|