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@ -27,6 +27,7 @@
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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@ -126,7 +127,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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: kernel{system}, fs_controller{system}, memory{system}, hid_core{},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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SystemResultStatus Run() {
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@ -391,6 +392,7 @@ struct System::Impl {
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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Core::Memory::Memory memory;
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Core::HID::HIDCore hid_core;
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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bool exit_lock = false;
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@ -615,6 +617,14 @@ const Kernel::KernelCore& System::Kernel() const {
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return impl->kernel;
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}
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HID::HIDCore& System::HIDCore() {
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return impl->hid_core;
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}
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const HID::HIDCore& System::HIDCore() const {
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return impl->hid_core;
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}
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Timing::CoreTiming& System::CoreTiming() {
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return impl->core_timing;
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}
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@ -825,8 +835,6 @@ void System::ApplySettings() {
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if (IsPoweredOn()) {
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Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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}
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} // namespace Core
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