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@ -322,7 +322,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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case Regs::TextureFormat::RGBA8:
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{
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auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
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return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
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return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
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}
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case Regs::TextureFormat::RGB8:
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@ -334,7 +334,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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case Regs::TextureFormat::RGB5A1:
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{
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auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
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return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
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return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
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}
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case Regs::TextureFormat::RGB565:
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@ -346,7 +346,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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case Regs::TextureFormat::RGBA4:
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{
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auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
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return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
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return { res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a()) };
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}
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case Regs::TextureFormat::IA8:
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