|
|
|
@ -4,6 +4,18 @@
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <fmt/format.h>
|
|
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
|
#include "common/common_paths.h"
|
|
|
|
|
#include "common/common_types.h"
|
|
|
|
|
#include "common/file_util.h"
|
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
|
|
|
|
|
|
#include "core/core.h"
|
|
|
|
|
#include "core/hle/kernel/process.h"
|
|
|
|
|
|
|
|
|
|
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
|
|
|
|
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
|
|
|
|
|
|
|
|
|
namespace OpenGL {
|
|
|
|
@ -11,4 +23,44 @@ namespace OpenGL {
|
|
|
|
|
// Making sure sizes doesn't change by accident
|
|
|
|
|
static_assert(sizeof(BaseBindings) == 12);
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
std::string GetTitleID() {
|
|
|
|
|
return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
|
|
|
|
|
}
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
|
|
|
|
const auto CreateDir = [](const std::string& dir) {
|
|
|
|
|
if (!FileUtil::CreateDir(dir)) {
|
|
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
|
|
|
|
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
|
|
|
|
CreateDir(GetPrecompiledDir());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
|
|
|
|
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
|
|
|
|
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
|
|
|
|
return GetBaseDir() + DIR_SEP "transferable";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
|
|
|
|
return GetBaseDir() + DIR_SEP "precompiled";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
|
|
|
|
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace OpenGL
|