@ -106,7 +106,7 @@ struct ResolutionScalingInfo {
* configurations . Specifying a default value and label is required . A minimum and maximum range can
* be specified for sanitization .
*/
template < typename Type >
template < typename Type , bool ranged = false >
class Setting {
protected :
Setting ( ) = default ;
@ -126,8 +126,8 @@ public:
* @ param default_val Intial value of the setting , and default value of the setting
* @ param name Label for the setting
*/
explicit Setting ( const Type & default_val , const std : : string & name )
: value { default_val } , default_value { default_val } , ranged{ false } , label{ name } { }
explicit Setting ( const Type & default_val , const std : : string & name ) requires ( ! ranged )
: value { default_val } , default_value { default_val } , label{ name } { }
virtual ~ Setting ( ) = default ;
/**
@ -139,9 +139,9 @@ public:
* @ param name Label for the setting
*/
explicit Setting ( const Type & default_val , const Type & min_val , const Type & max_val ,
const std : : string & name )
: value { default_val } , default_value { default_val } , maximum { max_val } , minimum { min_val } ,
ranged{ true } , label { name } { }
const std : : string & name ) requires ( ranged )
: value { default_val } ,
default_value{ default_val } , maximum { max_val } , minimum { min_val } , label { name } { }
/**
* Returns a reference to the setting ' s value .
@ -158,7 +158,7 @@ public:
* @ param val The desired value
*/
virtual void SetValue ( const Type & val ) {
Type temp { ( ranged ) ? std : : clamp ( val , minimum , maximum ) : val } ;
Type temp { ranged ? std : : clamp ( val , minimum , maximum ) : val } ;
std : : swap ( value , temp ) ;
}
@ -188,7 +188,7 @@ public:
* @ returns A reference to the setting
*/
virtual const Type & operator = ( const Type & val ) {
Type temp { ( ranged ) ? std : : clamp ( val , minimum , maximum ) : val } ;
Type temp { ranged ? std : : clamp ( val , minimum , maximum ) : val } ;
std : : swap ( value , temp ) ;
return value ;
}
@ -207,7 +207,6 @@ protected:
const Type default_value { } ; ///< The default value
const Type maximum { } ; ///< Maximum allowed value of the setting
const Type minimum { } ; ///< Minimum allowed value of the setting
const bool ranged ; ///< The setting has sanitization ranges
const std : : string label { } ; ///< The setting's label
} ;
@ -219,8 +218,8 @@ protected:
*
* By default , the global setting is used .
*/
template < typename Type >
class SwitchableSetting : virtual public Setting < Type > {
template < typename Type , bool ranged = false >
class SwitchableSetting : virtual public Setting < Type , ranged > {
public :
/**
* Sets a default value , label , and setting value .
@ -228,7 +227,7 @@ public:
* @ param default_val Intial value of the setting , and default value of the setting
* @ param name Label for the setting
*/
explicit SwitchableSetting ( const Type & default_val , const std : : string & name )
explicit SwitchableSetting ( const Type & default_val , const std : : string & name ) requires ( ! ranged )
: Setting < Type > { default_val , name } { }
virtual ~ SwitchableSetting ( ) = default ;
@ -241,8 +240,8 @@ public:
* @ param name Label for the setting
*/
explicit SwitchableSetting ( const Type & default_val , const Type & min_val , const Type & max_val ,
const std : : string & name )
: Setting < Type > { default_val , min_val , max_val , name } { }
const std : : string & name ) requires ( ranged )
: Setting < Type , true > { default_val , min_val , max_val , name } { }
/**
* Tells this setting to represent either the global or custom setting when other member
@ -290,7 +289,7 @@ public:
* @ param val The new value
*/
void SetValue ( const Type & val ) override {
Type temp { ( this - > ranged ) ? std : : clamp ( val , this - > minimum , this - > maximum ) : val } ;
Type temp { ranged ? std : : clamp ( val , this - > minimum , this - > maximum ) : val } ;
if ( use_global ) {
std : : swap ( this - > value , temp ) ;
} else {
@ -306,7 +305,7 @@ public:
* @ returns A reference to the current setting value
*/
const Type & operator = ( const Type & val ) override {
Type temp { ( this - > ranged ) ? std : : clamp ( val , this - > minimum , this - > maximum ) : val } ;
Type temp { ranged ? std : : clamp ( val , this - > minimum , this - > maximum ) : val } ;
if ( use_global ) {
std : : swap ( this - > value , temp ) ;
return this - > value ;
@ -374,15 +373,15 @@ struct Values {
Setting < std : : string > audio_device_id { " auto " , " output_device " } ;
Setting < std : : string > sink_id { " auto " , " output_engine " } ;
Setting < bool > audio_muted { false , " audio_muted " } ;
SwitchableSetting < u8 > volume { 100 , 0 , 100 , " volume " } ;
SwitchableSetting < u8 , true > volume { 100 , 0 , 100 , " volume " } ;
// Core
SwitchableSetting < bool > use_multi_core { true , " use_multi_core " } ;
SwitchableSetting < bool > use_extended_memory_layout { false , " use_extended_memory_layout " } ;
// Cpu
SwitchableSetting < CPUAccuracy > cpu_accuracy { CPUAccuracy : : Auto , CPUAccuracy : : Auto ,
CPUAccuracy : : Paranoid , " cpu_accuracy " } ;
SwitchableSetting < CPUAccuracy , true > cpu_accuracy { CPUAccuracy : : Auto , CPUAccuracy : : Auto ,
CPUAccuracy : : Paranoid , " cpu_accuracy " } ;
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
Setting < bool > cpu_accuracy_first_time { true , " cpu_accuracy_first_time " } ;
Setting < bool > cpu_debug_mode { false , " cpu_debug_mode " } ;
@ -409,7 +408,7 @@ struct Values {
true , " cpuopt_unsafe_ignore_global_monitor " } ;
// Renderer
SwitchableSetting < RendererBackend > renderer_backend {
SwitchableSetting < RendererBackend , true > renderer_backend {
RendererBackend : : Vulkan , RendererBackend : : OpenGL , RendererBackend : : Vulkan , " backend " } ;
Setting < bool > renderer_debug { false , " debug " } ;
Setting < bool > renderer_shader_feedback { false , " shader_feedback " } ;
@ -423,28 +422,28 @@ struct Values {
SwitchableSetting < AntiAliasing > anti_aliasing { AntiAliasing : : None , " anti_aliasing " } ;
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting < FullscreenMode > fullscreen_mode {
SwitchableSetting < FullscreenMode , true > fullscreen_mode {
# ifdef _WIN32
FullscreenMode : : Borderless ,
# else
FullscreenMode : : Exclusive ,
# endif
FullscreenMode : : Borderless , FullscreenMode : : Exclusive , " fullscreen_mode " } ;
SwitchableSetting < int > aspect_ratio { 0 , 0 , 3 , " aspect_ratio " } ;
SwitchableSetting < int > max_anisotropy { 0 , 0 , 5 , " max_anisotropy " } ;
SwitchableSetting < int , true > aspect_ratio { 0 , 0 , 3 , " aspect_ratio " } ;
SwitchableSetting < int , true > max_anisotropy { 0 , 0 , 5 , " max_anisotropy " } ;
SwitchableSetting < bool > use_speed_limit { true , " use_speed_limit " } ;
SwitchableSetting < u16 > speed_limit { 100 , 0 , 9999 , " speed_limit " } ;
SwitchableSetting < u16 , true > speed_limit { 100 , 0 , 9999 , " speed_limit " } ;
SwitchableSetting < bool > use_disk_shader_cache { true , " use_disk_shader_cache " } ;
SwitchableSetting < GPUAccuracy > gpu_accuracy { GPUAccuracy : : High , GPUAccuracy : : Normal ,
GPUAccuracy : : Extreme , " gpu_accuracy " } ;
SwitchableSetting < GPUAccuracy , true > gpu_accuracy { GPUAccuracy : : High , GPUAccuracy : : Normal ,
GPUAccuracy : : Extreme , " gpu_accuracy " } ;
SwitchableSetting < bool > use_asynchronous_gpu_emulation { true , " use_asynchronous_gpu_emulation " } ;
SwitchableSetting < NvdecEmulation > nvdec_emulation { NvdecEmulation : : GPU , " nvdec_emulation " } ;
SwitchableSetting < bool > accelerate_astc { true , " accelerate_astc " } ;
SwitchableSetting < bool > use_vsync { true , " use_vsync " } ;
SwitchableSetting < u16 > fps_cap { 1000 , 1 , 1000 , " fps_cap " } ;
SwitchableSetting < u16 , true > fps_cap { 1000 , 1 , 1000 , " fps_cap " } ;
Setting < bool > disable_fps_limit { false , " disable_fps_limit " } ;
SwitchableSetting < ShaderBackend > shader_backend { ShaderBackend : : GLASM , ShaderBackend : : GLSL ,
ShaderBackend : : SPIRV , " shader_backend " } ;
SwitchableSetting < ShaderBackend , true > shader_backend { ShaderBackend : : GLASM , ShaderBackend : : GLSL ,
ShaderBackend : : SPIRV , " shader_backend " } ;
SwitchableSetting < bool > use_asynchronous_shaders { false , " use_asynchronous_shaders " } ;
SwitchableSetting < bool > use_fast_gpu_time { true , " use_fast_gpu_time " } ;
@ -460,10 +459,10 @@ struct Values {
s64 custom_rtc_differential ;
Setting < s32 > current_user { 0 , " current_user " } ;
SwitchableSetting < s32 > language_index { 1 , 0 , 17 , " language_index " } ;
SwitchableSetting < s32 > region_index { 1 , 0 , 6 , " region_index " } ;
SwitchableSetting < s32 > time_zone_index { 0 , 0 , 45 , " time_zone_index " } ;
SwitchableSetting < s32 > sound_index { 1 , 0 , 2 , " sound_index " } ;
SwitchableSetting < s32 , true > language_index { 1 , 0 , 17 , " language_index " } ;
SwitchableSetting < s32 , true > region_index { 1 , 0 , 6 , " region_index " } ;
SwitchableSetting < s32 , true > time_zone_index { 0 , 0 , 45 , " time_zone_index " } ;
SwitchableSetting < s32 , true > sound_index { 1 , 0 , 2 , " sound_index " } ;
// Controls
InputSetting < std : : array < PlayerInput , 10 > > players ;
@ -485,7 +484,7 @@ struct Values {
Setting < bool > tas_loop { false , " tas_loop " } ;
Setting < bool > mouse_panning { false , " mouse_panning " } ;
Setting < u8 > mouse_panning_sensitivity { 10 , 1 , 100 , " mouse_panning_sensitivity " } ;
Setting < u8 , true > mouse_panning_sensitivity { 10 , 1 , 100 , " mouse_panning_sensitivity " } ;
Setting < bool > mouse_enabled { false , " mouse_enabled " } ;
Setting < bool > emulate_analog_keyboard { false , " emulate_analog_keyboard " } ;