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@ -266,7 +266,8 @@ void OpenGLState::ApplyViewport() const {
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const auto& updated = viewports[0];
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if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
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updated.height != current.height) {
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glViewport(updated.x, updated.y, updated.width, updated.height);
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glViewport(static_cast<GLint>(updated.x), static_cast<GLint>(updated.y),
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static_cast<GLsizei>(updated.width), static_cast<GLsizei>(updated.height));
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}
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if (updated.depth_range_near != current.depth_range_near ||
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updated.depth_range_far != current.depth_range_far) {
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@ -313,7 +314,7 @@ void OpenGLState::ApplyGlobalBlending() const {
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}
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}
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void OpenGLState::ApplyTargetBlending(int target, bool force) const {
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void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
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const Blend& updated = blend[target];
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const Blend& current = cur_state.blend[target];
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const bool blend_changed = updated.enabled != current.enabled || force;
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