gl_state: Amend compilation warnings

Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
master
Lioncash 2018-11-13 07:08:11 +07:00
parent 65bd03d74c
commit 9a0fb7d9fb
2 changed files with 4 additions and 3 deletions

@ -266,7 +266,8 @@ void OpenGLState::ApplyViewport() const {
const auto& updated = viewports[0];
if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
updated.height != current.height) {
glViewport(updated.x, updated.y, updated.width, updated.height);
glViewport(static_cast<GLint>(updated.x), static_cast<GLint>(updated.y),
static_cast<GLsizei>(updated.width), static_cast<GLsizei>(updated.height));
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
@ -313,7 +314,7 @@ void OpenGLState::ApplyGlobalBlending() const {
}
}
void OpenGLState::ApplyTargetBlending(int target, bool force) const {
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
const Blend& updated = blend[target];
const Blend& current = cur_state.blend[target];
const bool blend_changed = updated.enabled != current.enabled || force;

@ -208,7 +208,7 @@ private:
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
void ApplyViewport() const;
void ApplyTargetBlending(int target, bool force) const;
void ApplyTargetBlending(std::size_t target, bool force) const;
void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;