gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code

These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
master
Lioncash 2018-09-17 19:25:53 +07:00
parent a94b623dfb
commit 9a8dbba1e5
1 changed files with 4 additions and 4 deletions

@ -1779,8 +1779,8 @@ private:
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
Tegra::Shader::IpaSampleMode::Default};
u32 next_element = instr.attribute.fmt20.element;
u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
u64 next_element = instr.attribute.fmt20.element;
u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto LoadNextElement = [&](u32 reg_offset) {
regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element,
@ -1844,8 +1844,8 @@ private:
ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,
"Unaligned attribute loads are not supported");
u32 next_element = instr.attribute.fmt20.element;
u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
u64 next_element = instr.attribute.fmt20.element;
u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),