@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
// Signal the backend that this shader uses warp instructions.
uses_warps = true;
switch (opcode->get().GetId()) {
case OpCode::Id::VOTE: {
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
@ -137,6 +137,10 @@ public:
return uses_vertex_id;
}
bool UsesWarps() const {
return uses_warps;
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
@ -415,6 +419,7 @@ private:
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
bool uses_instance_id{};
bool uses_vertex_id{};
bool uses_warps{};
Tegra::Shader::Header header;
};