@ -82,14 +82,16 @@ private:
LOG_WARNING ( Service_ACC , " (STUBBED) called " ) ;
IPC : : ResponseBuilder rb { ctx , 3 } ;
rb . Push ( RESULT_SUCCESS ) ;
rb . Push ( tru e) ; // TODO: Check when this is supposed to return true and when not
rb . Push ( fals e) ; // TODO: Check when this is supposed to return true and when not
}
void GetAccountId ( Kernel : : HLERequestContext & ctx ) {
LOG_WARNING ( Service_ACC , " (STUBBED) called " ) ;
IPC : : ResponseBuilder rb { ctx , 4 } ;
rb . Push ( RESULT_SUCCESS ) ;
rb . Push < u64 > ( 0x12345678ABCDEF ) ;
// TODO(Subv): Find out what this actually does and implement it. Stub it as an error for
// now since we do not implement NNID. Returning a bogus id here will cause games to send
// invalid IPC requests after ListOpenUsers is called.
IPC : : ResponseBuilder rb { ctx , 2 } ;
rb . Push ( ResultCode ( - 1 ) ) ;
}
} ;
@ -104,7 +106,7 @@ void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING ( Service_ACC , " (STUBBED) called " ) ;
// TODO(Subv): There is only one user for now.
const std : : vector < u128 > user_ids = { DEFAULT_USER_ID } ;
ctx . WriteBuffer ( user_ids .data ( ) , user_ids . size ( ) * sizeof ( u128 ) );
ctx . WriteBuffer ( user_ids );
IPC : : ResponseBuilder rb { ctx , 2 } ;
rb . Push ( RESULT_SUCCESS ) ;
}
@ -113,7 +115,7 @@ void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING ( Service_ACC , " (STUBBED) called " ) ;
// TODO(Subv): There is only one user for now.
const std : : vector < u128 > user_ids = { DEFAULT_USER_ID } ;
ctx . WriteBuffer ( user_ids .data ( ) , user_ids . size ( ) * sizeof ( u128 ) );
ctx . WriteBuffer ( user_ids );
IPC : : ResponseBuilder rb { ctx , 2 } ;
rb . Push ( RESULT_SUCCESS ) ;
}