android: Remove game database
The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.master
parent
4816d5158e
commit
9d7a60346f
@ -1,263 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.model
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import android.content.Context
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import android.database.Cursor
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import android.database.sqlite.SQLiteDatabase
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import android.database.sqlite.SQLiteOpenHelper
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import android.net.Uri
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.utils.FileUtil
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import org.yuzu.yuzu_emu.utils.Log
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import rx.Observable
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import rx.Subscriber
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import java.io.File
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import java.util.*
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/**
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* A helper class that provides several utilities simplifying interaction with
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* the SQLite database.
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*/
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class GameDatabase(private val context: Context) :
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SQLiteOpenHelper(context, "games.db", null, DB_VERSION) {
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override fun onCreate(database: SQLiteDatabase) {
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Log.debug("[GameDatabase] GameDatabase - Creating database...")
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execSqlAndLog(database, SQL_CREATE_GAMES)
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execSqlAndLog(database, SQL_CREATE_FOLDERS)
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}
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override fun onDowngrade(database: SQLiteDatabase, oldVersion: Int, newVersion: Int) {
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Log.verbose("[GameDatabase] Downgrades not supporting, clearing databases..")
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execSqlAndLog(database, SQL_DELETE_FOLDERS)
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execSqlAndLog(database, SQL_CREATE_FOLDERS)
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execSqlAndLog(database, SQL_DELETE_GAMES)
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execSqlAndLog(database, SQL_CREATE_GAMES)
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}
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override fun onUpgrade(database: SQLiteDatabase, oldVersion: Int, newVersion: Int) {
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Log.info(
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"[GameDatabase] Upgrading database from schema version $oldVersion to $newVersion"
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)
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// Delete all the games
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execSqlAndLog(database, SQL_DELETE_GAMES)
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execSqlAndLog(database, SQL_CREATE_GAMES)
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}
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fun resetDatabase(database: SQLiteDatabase) {
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execSqlAndLog(database, SQL_DELETE_FOLDERS)
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execSqlAndLog(database, SQL_CREATE_FOLDERS)
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execSqlAndLog(database, SQL_DELETE_GAMES)
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execSqlAndLog(database, SQL_CREATE_GAMES)
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}
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fun scanLibrary(database: SQLiteDatabase) {
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// Before scanning known folders, go through the game table and remove any entries for which the file itself is missing.
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val fileCursor = database.query(
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TABLE_NAME_GAMES,
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null, // Get all columns.
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null, // Get all rows.
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null,
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null, // No grouping.
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null,
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null
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) // Order of games is irrelevant.
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// Possibly overly defensive, but ensures that moveToNext() does not skip a row.
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fileCursor.moveToPosition(-1)
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while (fileCursor.moveToNext()) {
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val gamePath = fileCursor.getString(GAME_COLUMN_PATH)
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val game = File(gamePath)
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if (!game.exists()) {
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database.delete(
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TABLE_NAME_GAMES,
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"$KEY_DB_ID = ?",
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arrayOf(fileCursor.getLong(COLUMN_DB_ID).toString())
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)
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}
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}
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// Get a cursor listing all the folders the user has added to the library.
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val folderCursor = database.query(
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TABLE_NAME_FOLDERS,
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null, // Get all columns.
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null, // Get all rows.
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null,
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null, // No grouping.
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null,
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null
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) // Order of folders is irrelevant.
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// Possibly overly defensive, but ensures that moveToNext() does not skip a row.
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folderCursor.moveToPosition(-1)
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// Iterate through all results of the DB query (i.e. all folders in the library.)
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while (folderCursor.moveToNext()) {
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val folderPath = folderCursor.getString(FOLDER_COLUMN_PATH)
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val folderUri = Uri.parse(folderPath)
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// If the folder is empty because it no longer exists, remove it from the library.
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if (FileUtil.listFiles(context, folderUri).isEmpty()) {
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Log.error(
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"[GameDatabase] Folder no longer exists. Removing from the library: $folderPath"
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)
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database.delete(
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TABLE_NAME_FOLDERS,
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"$KEY_DB_ID = ?",
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arrayOf(folderCursor.getLong(COLUMN_DB_ID).toString())
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)
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}
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addGamesRecursive(database, folderUri, Game.extensions, 3)
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}
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fileCursor.close()
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folderCursor.close()
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database.close()
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}
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private fun addGamesRecursive(
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database: SQLiteDatabase,
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parent: Uri,
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allowedExtensions: Set<String>,
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depth: Int
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) {
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if (depth <= 0)
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return
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// Ensure keys are loaded so that ROM metadata can be decrypted.
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NativeLibrary.ReloadKeys()
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val children = FileUtil.listFiles(context, parent)
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for (file in children) {
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if (file.isDirectory) {
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addGamesRecursive(database, file.uri, Game.extensions, depth - 1)
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} else {
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val filename = file.uri.toString()
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val extensionStart = filename.lastIndexOf('.')
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if (extensionStart > 0) {
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val fileExtension = filename.substring(extensionStart)
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// Check that the file has an extension we care about before trying to read out of it.
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if (allowedExtensions.contains(fileExtension.lowercase(Locale.getDefault()))) {
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attemptToAddGame(database, filename)
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}
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}
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}
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}
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}
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// Pass the result cursor to the consumer.
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// Tell the consumer we're done; it will unsubscribe implicitly.
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val games: Observable<Cursor?>
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get() = Observable.create { subscriber: Subscriber<in Cursor?> ->
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Log.info("[GameDatabase] Reading games list...")
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val database = readableDatabase
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val resultCursor = database.query(
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TABLE_NAME_GAMES,
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null,
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null,
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null,
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null,
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null,
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"$KEY_GAME_TITLE ASC"
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)
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// Pass the result cursor to the consumer.
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subscriber.onNext(resultCursor)
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// Tell the consumer we're done; it will unsubscribe implicitly.
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subscriber.onCompleted()
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}
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private fun execSqlAndLog(database: SQLiteDatabase, sql: String) {
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Log.verbose("[GameDatabase] Executing SQL: $sql")
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database.execSQL(sql)
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}
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companion object {
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const val COLUMN_DB_ID = 0
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const val GAME_COLUMN_PATH = 1
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const val GAME_COLUMN_TITLE = 2
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const val GAME_COLUMN_DESCRIPTION = 3
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const val GAME_COLUMN_REGIONS = 4
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const val GAME_COLUMN_GAME_ID = 5
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const val GAME_COLUMN_CAPTION = 6
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const val FOLDER_COLUMN_PATH = 1
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const val KEY_DB_ID = "_id"
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const val KEY_GAME_PATH = "path"
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const val KEY_GAME_TITLE = "title"
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const val KEY_GAME_DESCRIPTION = "description"
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const val KEY_GAME_REGIONS = "regions"
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const val KEY_GAME_ID = "game_id"
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const val KEY_GAME_COMPANY = "company"
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const val KEY_FOLDER_PATH = "path"
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const val TABLE_NAME_FOLDERS = "folders"
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const val TABLE_NAME_GAMES = "games"
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private const val DB_VERSION = 2
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private const val TYPE_PRIMARY = " INTEGER PRIMARY KEY"
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private const val TYPE_INTEGER = " INTEGER"
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private const val TYPE_STRING = " TEXT"
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private const val CONSTRAINT_UNIQUE = " UNIQUE"
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private const val SEPARATOR = ", "
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private const val SQL_CREATE_GAMES = ("CREATE TABLE " + TABLE_NAME_GAMES + "("
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+ KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
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+ KEY_GAME_PATH + TYPE_STRING + SEPARATOR
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+ KEY_GAME_TITLE + TYPE_STRING + SEPARATOR
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+ KEY_GAME_DESCRIPTION + TYPE_STRING + SEPARATOR
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+ KEY_GAME_REGIONS + TYPE_STRING + SEPARATOR
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+ KEY_GAME_ID + TYPE_STRING + SEPARATOR
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+ KEY_GAME_COMPANY + TYPE_STRING + ")")
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private const val SQL_CREATE_FOLDERS = ("CREATE TABLE " + TABLE_NAME_FOLDERS + "("
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+ KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
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+ KEY_FOLDER_PATH + TYPE_STRING + CONSTRAINT_UNIQUE + ")")
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private const val SQL_DELETE_FOLDERS = "DROP TABLE IF EXISTS $TABLE_NAME_FOLDERS"
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private const val SQL_DELETE_GAMES = "DROP TABLE IF EXISTS $TABLE_NAME_GAMES"
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private fun attemptToAddGame(database: SQLiteDatabase, filePath: String) {
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var name = NativeLibrary.GetTitle(filePath)
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// If the game's title field is empty, use the filename.
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if (name.isEmpty()) {
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name = filePath.substring(filePath.lastIndexOf("/") + 1)
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}
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var gameId = NativeLibrary.GetGameId(filePath)
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// If the game's ID field is empty, use the filename without extension.
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if (gameId.isEmpty()) {
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gameId = filePath.substring(
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filePath.lastIndexOf("/") + 1,
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filePath.lastIndexOf(".")
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)
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}
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val game = Game.asContentValues(
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name,
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NativeLibrary.GetDescription(filePath).replace("\n", " "),
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NativeLibrary.GetRegions(filePath),
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filePath,
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gameId,
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NativeLibrary.GetCompany(filePath)
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)
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// Try to update an existing game first.
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val rowsMatched = database.update(
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TABLE_NAME_GAMES, // Which table to update.
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game, // The values to fill the row with.
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"$KEY_GAME_ID = ?", arrayOf(
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game.getAsString(
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KEY_GAME_ID
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)
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)
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)
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// The ? in WHERE clause is replaced with this,
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// which is provided as an array because there
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// could potentially be more than one argument.
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// If update fails, insert a new game instead.
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if (rowsMatched == 0) {
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Log.verbose("[GameDatabase] Adding game: " + game.getAsString(KEY_GAME_TITLE))
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database.insert(TABLE_NAME_GAMES, null, game)
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} else {
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Log.verbose("[GameDatabase] Updated game: " + game.getAsString(KEY_GAME_TITLE))
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}
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}
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}
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}
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@ -1,130 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.model
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import android.content.ContentProvider
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import android.content.ContentValues
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import android.database.Cursor
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import android.database.sqlite.SQLiteDatabase
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import android.net.Uri
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import org.yuzu.yuzu_emu.BuildConfig
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import org.yuzu.yuzu_emu.utils.Log
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/**
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* Provides an interface allowing Activities to interact with the SQLite database.
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* CRUD methods in this class can be called by Activities using getContentResolver().
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*/
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class GameProvider : ContentProvider() {
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private var mDbHelper: GameDatabase? = null
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override fun onCreate(): Boolean {
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Log.info("[GameProvider] Creating Content Provider...")
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mDbHelper = GameDatabase(context!!)
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return true
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}
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override fun query(
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uri: Uri,
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projection: Array<String>?,
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selection: String?,
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selectionArgs: Array<String>?,
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sortOrder: String?
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): Cursor? {
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Log.info("[GameProvider] Querying URI: $uri")
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val db = mDbHelper!!.readableDatabase
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val table = uri.lastPathSegment
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if (table == null) {
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Log.error("[GameProvider] Badly formatted URI: $uri")
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return null
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}
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val cursor = db.query(table, projection, selection, selectionArgs, null, null, sortOrder)
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cursor.setNotificationUri(context!!.contentResolver, uri)
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return cursor
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}
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override fun getType(uri: Uri): String? {
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Log.verbose("[GameProvider] Getting MIME type for URI: $uri")
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val lastSegment = uri.lastPathSegment
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if (lastSegment == null) {
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Log.error("[GameProvider] Badly formatted URI: $uri")
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return null
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}
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if (lastSegment == GameDatabase.TABLE_NAME_FOLDERS) {
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return MIME_TYPE_FOLDER
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} else if (lastSegment == GameDatabase.TABLE_NAME_GAMES) {
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return MIME_TYPE_GAME
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}
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Log.error("[GameProvider] Unknown MIME type for URI: $uri")
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return null
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}
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override fun insert(uri: Uri, values: ContentValues?): Uri {
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var realUri = uri
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Log.info("[GameProvider] Inserting row at URI: $realUri")
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val database = mDbHelper!!.writableDatabase
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val table = realUri.lastPathSegment
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if (table != null) {
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if (table == RESET_LIBRARY) {
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mDbHelper!!.resetDatabase(database)
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return realUri
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}
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if (table == REFRESH_LIBRARY) {
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Log.info(
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"[GameProvider] URI specified table REFRESH_LIBRARY. No insertion necessary; refreshing library contents..."
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)
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mDbHelper!!.scanLibrary(database)
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return realUri
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}
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val id =
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database.insertWithOnConflict(table, null, values, SQLiteDatabase.CONFLICT_IGNORE)
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// If insertion was successful...
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if (id > 0) {
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// If we just added a folder, add its contents to the game list.
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if (table == GameDatabase.TABLE_NAME_FOLDERS) {
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mDbHelper!!.scanLibrary(database)
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}
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// Notify the UI that its contents should be refreshed.
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context!!.contentResolver.notifyChange(realUri, null)
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realUri = Uri.withAppendedPath(realUri, id.toString())
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} else {
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Log.error("[GameProvider] Row already exists: $realUri id: $id")
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}
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} else {
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Log.error("[GameProvider] Badly formatted URI: $realUri")
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}
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database.close()
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return realUri
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}
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override fun delete(uri: Uri, selection: String?, selectionArgs: Array<String>?): Int {
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Log.error("[GameProvider] Delete operations unsupported. URI: $uri")
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return 0
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}
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override fun update(
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uri: Uri, values: ContentValues?, selection: String?,
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selectionArgs: Array<String>?
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): Int {
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Log.error("[GameProvider] Update operations unsupported. URI: $uri")
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return 0
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}
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companion object {
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const val REFRESH_LIBRARY = "refresh"
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const val RESET_LIBRARY = "reset"
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private const val AUTHORITY = "content://${BuildConfig.APPLICATION_ID}.provider"
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@JvmField
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val URI_FOLDER: Uri = Uri.parse("$AUTHORITY/${GameDatabase.TABLE_NAME_FOLDERS}/")
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@JvmField
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val URI_REFRESH: Uri = Uri.parse("$AUTHORITY/$REFRESH_LIBRARY/")
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@JvmField
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val URI_RESET: Uri = Uri.parse("$AUTHORITY/$RESET_LIBRARY/")
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const val MIME_TYPE_FOLDER = "vnd.android.cursor.item/vnd.yuzu.folder"
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const val MIME_TYPE_GAME = "vnd.android.cursor.item/vnd.yuzu.game"
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}
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}
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@ -0,0 +1,18 @@
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package org.yuzu.yuzu_emu.model
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import androidx.lifecycle.LiveData
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import androidx.lifecycle.MutableLiveData
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import androidx.lifecycle.ViewModel
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class GamesViewModel : ViewModel() {
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private val _games = MutableLiveData<ArrayList<Game>>()
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val games: LiveData<ArrayList<Game>> get() = _games
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init {
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_games.value = ArrayList()
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}
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fun setGames(games: ArrayList<Game>) {
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_games.value = games
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}
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}
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@ -1,33 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.ui.platform
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import android.database.Cursor
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.utils.Log
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import rx.android.schedulers.AndroidSchedulers
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import rx.schedulers.Schedulers
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class PlatformGamesPresenter(private val view: PlatformGamesView) {
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fun onCreateView() {
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loadGames()
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}
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fun refresh() {
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Log.debug("[PlatformGamesPresenter] : Refreshing...")
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loadGames()
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}
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private fun loadGames() {
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Log.debug("[PlatformGamesPresenter] : Loading games...")
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val databaseHelper = YuzuApplication.databaseHelper
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databaseHelper!!.games
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.subscribeOn(Schedulers.io())
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.observeOn(AndroidSchedulers.mainThread())
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.subscribe { games: Cursor? ->
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Log.debug("[PlatformGamesPresenter] : Load finished, swapping cursor...")
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view.showGames(games!!)
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}
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}
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}
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@ -1,24 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.ui.platform
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import android.database.Cursor
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/**
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* Abstraction for a screen representing a single platform's games.
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*/
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interface PlatformGamesView {
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/**
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* Tell the view to refresh its contents.
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*/
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fun refresh()
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/**
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* To be called when an asynchronous database read completes. Passes the
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* result, in this case a [Cursor], to the view.
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*
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* @param games A Cursor containing the games read from the database.
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*/
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fun showGames(games: Cursor)
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}
|
@ -1,8 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
interface Action1<T> {
|
||||
fun call(t: T?)
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.content.AsyncQueryHandler
|
||||
import android.content.ContentValues
|
||||
import android.content.Context
|
||||
import android.net.Uri
|
||||
import org.yuzu.yuzu_emu.model.GameDatabase
|
||||
import org.yuzu.yuzu_emu.model.GameProvider
|
||||
|
||||
class AddDirectoryHelper(private val context: Context) {
|
||||
fun addDirectory(dir: String?, onAddUnit: () -> Unit) {
|
||||
val handler: AsyncQueryHandler = object : AsyncQueryHandler(context.contentResolver) {
|
||||
override fun onInsertComplete(token: Int, cookie: Any?, uri: Uri) {
|
||||
onAddUnit.invoke()
|
||||
}
|
||||
}
|
||||
|
||||
val file = ContentValues()
|
||||
file.put(GameDatabase.KEY_FOLDER_PATH, dir)
|
||||
handler.startInsert(
|
||||
0, // We don't need to identify this call to the handler
|
||||
null, // We don't need to pass additional data to the handler
|
||||
GameProvider.URI_FOLDER, // Tell the GameProvider we are adding a folder
|
||||
file
|
||||
)
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.net.Uri
|
||||
import androidx.preference.PreferenceManager
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import java.util.*
|
||||
import kotlin.collections.ArrayList
|
||||
|
||||
object GameHelper {
|
||||
const val KEY_GAME_PATH = "game_path"
|
||||
|
||||
fun getGames(): ArrayList<Game> {
|
||||
val games = ArrayList<Game>()
|
||||
val context = YuzuApplication.appContext
|
||||
val gamesDir =
|
||||
PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
|
||||
val gamesUri = Uri.parse(gamesDir)
|
||||
|
||||
// Ensure keys are loaded so that ROM metadata can be decrypted.
|
||||
NativeLibrary.ReloadKeys()
|
||||
|
||||
val children = FileUtil.listFiles(context, gamesUri)
|
||||
for (file in children) {
|
||||
if (!file.isDirectory) {
|
||||
val filename = file.uri.toString()
|
||||
val extensionStart = filename.lastIndexOf('.')
|
||||
if (extensionStart > 0) {
|
||||
val fileExtension = filename.substring(extensionStart)
|
||||
|
||||
// Check that the file has an extension we care about before trying to read out of it.
|
||||
if (Game.extensions.contains(fileExtension.lowercase(Locale.getDefault()))) {
|
||||
games.add(getGame(filename))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return games
|
||||
}
|
||||
|
||||
private fun getGame(filePath: String): Game {
|
||||
var name = NativeLibrary.GetTitle(filePath)
|
||||
|
||||
// If the game's title field is empty, use the filename.
|
||||
if (name.isEmpty()) {
|
||||
name = filePath.substring(filePath.lastIndexOf("/") + 1)
|
||||
}
|
||||
var gameId = NativeLibrary.GetGameId(filePath)
|
||||
|
||||
// If the game's ID field is empty, use the filename without extension.
|
||||
if (gameId.isEmpty()) {
|
||||
gameId = filePath.substring(
|
||||
filePath.lastIndexOf("/") + 1,
|
||||
filePath.lastIndexOf(".")
|
||||
)
|
||||
}
|
||||
|
||||
return Game(
|
||||
name,
|
||||
NativeLibrary.GetDescription(filePath).replace("\n", " "),
|
||||
NativeLibrary.GetRegions(filePath),
|
||||
filePath,
|
||||
gameId,
|
||||
NativeLibrary.GetCompany(filePath)
|
||||
)
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.viewholders
|
||||
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import org.yuzu.yuzu_emu.databinding.CardGameBinding
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
|
||||
class GameViewHolder(val binding: CardGameBinding) : RecyclerView.ViewHolder(binding.root) {
|
||||
lateinit var game: Game
|
||||
|
||||
init {
|
||||
itemView.tag = this
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue