|
|
|
@ -31,24 +31,22 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
|
|
|
|
|
|
|
|
|
CommandDataContainer next;
|
|
|
|
|
while (state.is_running) {
|
|
|
|
|
while (!state.queue.Empty()) {
|
|
|
|
|
state.queue.Pop(next);
|
|
|
|
|
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
|
|
|
|
dma_pusher.Push(std::move(submit_list->entries));
|
|
|
|
|
dma_pusher.DispatchCalls();
|
|
|
|
|
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
|
|
|
|
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
|
|
|
|
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
|
|
|
|
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
|
|
|
|
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
|
|
|
|
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
|
|
|
|
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
state.signaled_fence.store(next.fence);
|
|
|
|
|
next = state.queue.PopWait();
|
|
|
|
|
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
|
|
|
|
dma_pusher.Push(std::move(submit_list->entries));
|
|
|
|
|
dma_pusher.DispatchCalls();
|
|
|
|
|
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
|
|
|
|
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
|
|
|
|
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
|
|
|
|
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
|
|
|
|
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
|
|
|
|
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
|
|
|
|
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
state.signaled_fence.store(next.fence);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|