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@ -42,13 +42,14 @@ enum class ExitMethod {
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struct Subroutine {
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/// Generates a name suitable for GLSL source code.
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std::string GetName() const {
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return "sub_" + std::to_string(begin) + '_' + std::to_string(end);
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return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix;
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}
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u32 begin; ///< Entry point of the subroutine.
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u32 end; ///< Return point of the subroutine.
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ExitMethod exit_method; ///< Exit method of the subroutine.
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std::set<u32> labels; ///< Addresses refereced by JMP instructions.
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u32 begin; ///< Entry point of the subroutine.
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u32 end; ///< Return point of the subroutine.
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const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name
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ExitMethod exit_method; ///< Exit method of the subroutine.
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std::set<u32> labels; ///< Addresses refereced by JMP instructions.
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bool operator<(const Subroutine& rhs) const {
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return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
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@ -58,11 +59,11 @@ struct Subroutine {
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/// Analyzes shader code and produces a set of subroutines.
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class ControlFlowAnalyzer {
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public:
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ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
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ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
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: program_code(program_code) {
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// Recursively finds all subroutines.
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const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
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const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
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if (program_main.exit_method != ExitMethod::AlwaysEnd)
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throw DecompileFail("Program does not always end");
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}
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@ -77,12 +78,12 @@ private:
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std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
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/// Adds and analyzes a new subroutine if it is not added yet.
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const Subroutine& AddSubroutine(u32 begin, u32 end) {
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auto iter = subroutines.find(Subroutine{begin, end});
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const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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if (iter != subroutines.end())
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return *iter;
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Subroutine subroutine{begin, end};
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Subroutine subroutine{begin, end, suffix};
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subroutine.exit_method = Scan(begin, end, subroutine.labels);
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if (subroutine.exit_method == ExitMethod::Undetermined)
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throw DecompileFail("Recursive function detected");
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@ -191,7 +192,8 @@ public:
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UnsignedInteger,
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};
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GLSLRegister(size_t index, ShaderWriter& shader) : index{index}, shader{shader} {}
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GLSLRegister(size_t index, ShaderWriter& shader, const std::string& suffix)
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: index{index}, shader{shader}, suffix{suffix} {}
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/// Gets the GLSL type string for a register
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static std::string GetTypeString(Type type) {
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@ -216,7 +218,7 @@ public:
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/// Returns a GLSL string representing the current state of the register
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const std::string GetActiveString() {
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declr_type.insert(active_type);
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return GetPrefixString(active_type) + std::to_string(index);
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return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
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}
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/// Returns true if the active type is a float
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@ -251,6 +253,7 @@ private:
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ShaderWriter& shader;
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Type active_type{Type::Float};
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std::set<Type> declr_type;
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const std::string& suffix;
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};
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/**
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@ -262,8 +265,8 @@ private:
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class GLSLRegisterManager {
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public:
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GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
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const Maxwell3D::Regs::ShaderStage& stage)
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: shader{shader}, declarations{declarations}, stage{stage} {
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const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix)
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: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} {
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BuildRegisterList();
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}
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@ -430,12 +433,12 @@ public:
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}
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/// Add declarations for registers
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void GenerateDeclarations() {
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void GenerateDeclarations(const std::string& suffix) {
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for (const auto& reg : regs) {
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for (const auto& type : reg.DeclaredTypes()) {
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declarations.AddLine(GLSLRegister::GetTypeString(type) + ' ' +
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GLSLRegister::GetPrefixString(type) +
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std::to_string(reg.GetIndex()) + " = 0;");
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reg.GetPrefixString(type) + std::to_string(reg.GetIndex()) +
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'_' + suffix + " = 0;");
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}
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}
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declarations.AddNewLine();
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@ -558,7 +561,7 @@ private:
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/// Build the GLSL register list.
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void BuildRegisterList() {
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for (size_t index = 0; index < Register::NumRegisters; ++index) {
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regs.emplace_back(index, shader);
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regs.emplace_back(index, shader, suffix);
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}
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}
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@ -620,16 +623,17 @@ private:
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std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
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std::vector<SamplerEntry> used_samplers;
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const Maxwell3D::Regs::ShaderStage& stage;
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const std::string& suffix;
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};
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class GLSLGenerator {
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public:
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GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
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u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
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u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
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: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
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stage(stage) {
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stage(stage), suffix(suffix) {
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Generate();
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Generate(suffix);
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}
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std::string GetShaderCode() {
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@ -644,7 +648,7 @@ public:
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private:
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/// Gets the Subroutine object corresponding to the specified address.
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const Subroutine& GetSubroutine(u32 begin, u32 end) const {
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auto iter = subroutines.find(Subroutine{begin, end});
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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ASSERT(iter != subroutines.end());
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return *iter;
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}
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@ -689,7 +693,7 @@ private:
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// Can't assign to the constant predicate.
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ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
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std::string variable = 'p' + std::to_string(pred);
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std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
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shader.AddLine(variable + " = " + value + ';');
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declr_predicates.insert(std::move(variable));
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}
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@ -707,7 +711,7 @@ private:
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if (index == static_cast<u64>(Pred::UnusedIndex))
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variable = "true";
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else
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variable = 'p' + std::to_string(index);
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variable = 'p' + std::to_string(index) + '_' + suffix;
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if (negate) {
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return "!(" + variable + ')';
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@ -1728,7 +1732,7 @@ private:
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return program_counter;
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}
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void Generate() {
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void Generate(const std::string& suffix) {
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// Add declarations for all subroutines
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for (const auto& subroutine : subroutines) {
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shader.AddLine("bool " + subroutine.GetName() + "();");
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@ -1736,7 +1740,7 @@ private:
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shader.AddNewLine();
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// Add the main entry point
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shader.AddLine("bool exec_shader() {");
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shader.AddLine("bool exec_" + suffix + "() {");
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++shader.scope;
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CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
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--shader.scope;
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@ -1799,7 +1803,7 @@ private:
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/// Add declarations for registers
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void GenerateDeclarations() {
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regs.GenerateDeclarations();
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regs.GenerateDeclarations(suffix);
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for (const auto& pred : declr_predicates) {
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declarations.AddLine("bool " + pred + " = false;");
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@ -1812,27 +1816,30 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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Maxwell3D::Regs::ShaderStage stage;
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const std::string& suffix;
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ShaderWriter shader;
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ShaderWriter declarations;
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GLSLRegisterManager regs{shader, declarations, stage};
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GLSLRegisterManager regs{shader, declarations, stage, suffix};
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// Declarations
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std::set<std::string> declr_predicates;
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}; // namespace Decompiler
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std::string GetCommonDeclarations() {
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std::string declarations = "bool exec_shader();\n";
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std::string declarations;
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declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
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std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
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declarations += '\n';
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return declarations;
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}
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boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage) {
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix) {
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try {
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, main_offset, stage);
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auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
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GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
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return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
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} catch (const DecompileFail& exception) {
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LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
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