|
|
|
@ -161,16 +161,16 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
case OpCode::Id::TXD: {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
|
|
|
|
|
"AOFFI is not implemented");
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
|
|
|
|
|
|
|
|
|
|
const bool is_array = instr.txd.is_array != 0;
|
|
|
|
|
u64 base_reg = instr.gpr8.Value();
|
|
|
|
|
const auto derivate_reg = instr.gpr20.Value();
|
|
|
|
|
const auto texture_type = instr.txd.texture_type.Value();
|
|
|
|
|
const auto coord_count = GetCoordCount(texture_type);
|
|
|
|
|
|
|
|
|
|
const Sampler* sampler = is_bindless
|
|
|
|
|
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
|
|
|
|
|
: GetSampler(instr.sampler, {{texture_type, false, false}});
|
|
|
|
|
const Sampler* sampler =
|
|
|
|
|
is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
|
|
|
|
|
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
|
|
|
|
Node4 values;
|
|
|
|
|
if (sampler == nullptr) {
|
|
|
|
|
for (u32 element = 0; element < values.size(); ++element) {
|
|
|
|
@ -179,6 +179,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
WriteTexInstructionFloat(bb, instr, values);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (is_bindless) {
|
|
|
|
|
base_reg++;
|
|
|
|
|
}
|
|
|
|
@ -192,8 +193,14 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
derivates.push_back(GetRegister(derivate_reg + derivate + 1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Node array_node = {};
|
|
|
|
|
if (is_array) {
|
|
|
|
|
const Node info_reg = GetRegister(base_reg + coord_count);
|
|
|
|
|
array_node = BitfieldExtract(info_reg, 0, 16);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (u32 element = 0; element < values.size(); ++element) {
|
|
|
|
|
MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
|
|
|
|
|
MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
|
|
|
|
|
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|