commit
a1f9cde806
@ -1,47 +0,0 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "core/hw/ndma.h"
|
||||
|
||||
namespace NDMA {
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
ERROR_LOG(NDMA, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
ERROR_LOG(NDMA, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
||||
}
|
||||
|
||||
// Explicitly instantiate template functions because we aren't defining this in the header:
|
||||
|
||||
template void Read<u64>(u64 &var, const u32 addr);
|
||||
template void Read<u32>(u32 &var, const u32 addr);
|
||||
template void Read<u16>(u16 &var, const u32 addr);
|
||||
template void Read<u8>(u8 &var, const u32 addr);
|
||||
|
||||
template void Write<u64>(u32 addr, const u64 data);
|
||||
template void Write<u32>(u32 addr, const u32 data);
|
||||
template void Write<u16>(u32 addr, const u16 data);
|
||||
template void Write<u8>(u32 addr, const u8 data);
|
||||
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
NOTICE_LOG(GPU, "initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown() {
|
||||
NOTICE_LOG(GPU, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
@ -1,26 +0,0 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace NDMA {
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr);
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data);
|
||||
|
||||
/// Update hardware
|
||||
void Update();
|
||||
|
||||
/// Initialize hardware
|
||||
void Init();
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown();
|
||||
|
||||
} // namespace
|
Loading…
Reference in New Issue