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@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
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static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
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static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
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size, &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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