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@ -787,9 +787,9 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
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return *buffers[level];
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}
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const auto new_size = Common::NextPow2(needed_size);
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VkBufferUsageFlags flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
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VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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static constexpr VkBufferUsageFlags flags =
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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buffers[level] = device.GetLogical().CreateBuffer({
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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