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@ -7,13 +7,6 @@
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#include "common_types.h"
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#include <cstdlib>
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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#else
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#include <unistd.h>
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#define SLEEP(x) usleep(x*1000)
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#endif
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#define b2(x) ( (x) | ( (x) >> 1) )
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#define b4(x) ( b2(x) | ( b2(x) >> 2) )
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@ -73,49 +66,11 @@ inline u64 _rotr64(u64 x, unsigned int shift){
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}
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#else // _MSC_VER
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#include <locale.h>
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// Function Cross-Compatibility
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#define snprintf _snprintf
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// Locale Cross-Compatibility
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#define locale_t _locale_t
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#define freelocale _free_locale
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#define newlocale(mask, locale, base) _create_locale(mask, locale)
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#define LC_GLOBAL_LOCALE ((locale_t)-1)
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#define LC_ALL_MASK LC_ALL
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#define LC_COLLATE_MASK LC_COLLATE
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#define LC_CTYPE_MASK LC_CTYPE
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#define LC_MONETARY_MASK LC_MONETARY
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#define LC_NUMERIC_MASK LC_NUMERIC
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#define LC_TIME_MASK LC_TIME
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inline locale_t uselocale(locale_t new_locale)
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{
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// Retrieve the current per thread locale setting
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bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE);
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// Retrieve the current thread-specific locale
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locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE;
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if(new_locale == LC_GLOBAL_LOCALE)
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{
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// Restore the global locale
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_configthreadlocale(_DISABLE_PER_THREAD_LOCALE);
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}
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else if(new_locale != nullptr)
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{
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// Configure the thread to set the locale only for this thread
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_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
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// Set all locale categories
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for(int i = LC_MIN; i <= LC_MAX; i++)
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setlocale(i, new_locale->locinfo->lc_category[i].locale);
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}
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return old_locale;
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}
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extern "C" {
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__declspec(dllimport) void __stdcall DebugBreak(void);
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