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@ -184,6 +184,9 @@ GLint GetSwizzleSource(SwizzleSource source) {
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}
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void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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if (params.IsBuffer()) {
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return;
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}
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -208,6 +211,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
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nullptr, GL_DYNAMIC_STORAGE_BIT);
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glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
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